Hello,
I am working on a game which will run on a mobile device so I am currently testing my game with the Cocoonjs app on iphone. I am using the remote previewing feature to preview the game on my phone.
The problem I'm having is I am using the Construct 2 physics engine, but all events that utilize the physics engine don't seem to work on the iphone, but works perfectly on my pc.
How do I get the physics engine to work on the iPhone too?