ultrafop's Forum Posts

  • Hey all,

    I have a general question. I'm working on a platformer and I'm beginning to see the light at the end of the tunnel in terms of moving from my mechanics implementation phase to a level design phase.

    Before I get too far into everything, I'm wondering. Should I be using tilemaps as platform objects to save on performance or would using tiled backgrounds (I've been testing things this way so far) as platform objects be just as effective in terms of utilizing resources well?

    Any advice is sincerely appreciated from you wonderful bunch of people .

  • Hey, I actually think this recent question of mine could help you with this issue

  • Create event:

    On start of layout

    Add action (now find the audio file in the navigator that pops up)

    Select preload

    More info on preloading and audio can be found here:

    https://www.scirra.com/manual/109/audio

  • That does sound frustrating . Go to your project folder and rename the backup file to whateveryouwant.capx and it should work. Hopefully that's all you'll need to do.

  • hmmm, is the sound set to preload before the layout runs?

  • Is this an enemy/NPC?

  • EDIT:

    My first idea had a weird bug so I reworked it. I hope this works for ya!

    I'm not sure this is best way, but I have it working on my end.

  • Thanks for your help! I'll get to constructing!

  • Hey there. So assuming that you are using states for different parts of your enemy's behavior (state 1 = idle, state 2 = attack etc.), you can make a new state that would outline the enemy being stunned by the player.

    In case this doesn't sound familiar:

    https://www.scirra.com/tutorials/1115/a ... latformers

  • Hey all,

    I'm trying to design a weapon in a platformer that will spawn an animated three sprites that are connected front to back.

    I'm just a bit unsure of how to execute this.

    As a more exaggerated example of what I'm referring to, something like this (storm eagle shot):

    https: //youtu.be/I79Lb9mV5W8?t=4m9s (delete the space)

    Can someone point me in the right direction?

    Thanks in advance!

  • My pleasure. Good luck with your project!

  • Hey there!

    I see that you're trying to limit the loop the the Numberofitems variable. I moved the spawn item portion to your "q" keyboard event and made some changes. It should work for you now.

    https://www.dropbox.com/s/dq4nzhphtczld ... .capx?dl=0

  • Hey, at risk of sounding foolish (because there is a big discrepancy in our experience), if your characters were in a family with an instance variable of alive/dead, could that be used as an additional condition for the effect?

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  • Hey guys!

    So I'm wanting to have powerups in levels that will upgrade character armor - such as a helmet. I'd like to avoid adding them in sequentially. I am also using Spriter for my animation.

    Should I go about this by animating limbs separately and then fixing them to my platform (to switch them out as powerups are acquired) or would I be able to animate the character and then make up the armor and fix them to position and angle of limbs upon being picked up (would that use up too much CPU power in a desktop situation)?

    Thanks!

  • Wonderful! Thank you very much for the information! I'll get to coding/testing