UltimateArceus3's Forum Posts

  • Hey, I just want to make like an Eye on a Enemy Follow the Player, no matter if The Player is up in the air or down below or whatever. I want to make it that The Enemy would shoot A Laser out of its eye.

    So how do you make an eye of a enemy that follows the Player?

  • Did you try making it bigger for the mobile version?

  • You can check the player.Y position to determined if he's above or below the enemy, then you preform jump/fallthrough when needed, if you need the enemy to jump from specific points on the path he is walking, you can place a collision sprite in these points and preform the jump on collision and if Y is lower.

    I'll try that.

  • Perhaps you made a Graphics a little bit too intense for the Phone to handle so the Phone Converts it so it can make it faster or something? Can you send me a Screenshot so I can see?

  • Did you set it to automatically Detect How many Bits your Computer used?

  • Try Checking the event sheets For something that has to do with that enemy and see if a Specific Event that is linked to that enemy has something to do with it. If You have the time, you can check when does the enemy "automatically" move left and when it doesn't. For example, If It is doing it ALL the time, no matter what, It might be a "Very X second" Command, "On start of layout" Command, or the "Every Tick" Command.

  • You can Export it with something like HTML5 Website (I know You can see all the JS code by that), but, anything other than that is beyond any of our help.

  • I want to make an Enemy That Follows the Player, but The Problem is that if The Player jumps onto a Platform or Higher Grounds, The Enemy Would think it's following the Player, but it isn't. What should I do?

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  • Apply the physics behavior to the ground and set it to not movable. It also needs the pysics behaviour to collide with the coin. A regular solid doesn't work with physics.

    I thought you meant there was to set the Coin itself to immovable. I was kinda Sleepy when I read it.

  • Okay, I'll try it later and tell you the results.

  • Also, by "make it work", I mean making it not fall through the ground.

  • First off, I can't enter that capX, and second, I want to make it at first, Floating a few pixels in the air then, if gotten hit by, would fall over.

  • How do I make it work without Making it Immovable?

  • No, I'm not doing pre-loaded Music, I am doing Music that the Player uploads In-game so they can listen to there own music.

  • When I was making my game, I gave a Coin a Physics behavior so it would behave in a cool way. But The Problem is that It keeps falling through the ground. The Ground is A Tile Map so it can make it easier for me to make Levels. (Obviously, the TileMap is solid because if it wasn't, the Player would just fall through like the Coin). The only difference between the Coin and Player is that The Player uses The Platformer Behavior and the Coin uses Physics.

    HELP!!!

    (If you need more Info, just ask. I REALLY, REALLY, REALLY Need as much help as I can get to solve this.