Hi all, just having a bit of trouble with graphics on mobile. Sorry if this is in the wrong place, I wasn't entirely sure where to post this (please feel free to remove or move it if it's in the wrong place!).
I have developed a game in 16:9 ratio, the game runs in 1280x720 portrait, it looks great on my desktop machine in preview but when I export and compile it with Cocoon.io with Canvas+ and install it on an Android device, everything looks blurred and pixelated. I tried changing the game to various resolutions, and it seems the graphics look slightly less blurry if they are being upscaled rather than downscaled. I have tried on several different android devices with different resolutions and get the same slightly blurred graphics.
The settings I currently have for the project on export are:
Webgl: OFF (Doesn't seem to work with Canvas+ on cocoon.io? If I'm wrong about that please do tell!)
HighDPI: OFF (again seems to make the game far larger than the devices display when used with canvas+)
Downscaling: LOW (Have tried on medium and high, made no difference)
Scale Outer
Fullscreen scaling: High Quality
In Cocoon I set the project to fullscreen, portrait and use Canvas+
I have read every post about resolution and the posts about supporting multiple resolutions, but I don't seem to be able to make my game appear crisp (which is odd, because if I turn off fullscreen scaling and look at it on the desktop, in its full size it looks perfect, but on mobile its blurred)
If screenshots or anything would help let me know and I'll post some! Any advice would be much appreciated. Sorry if that isn't well explained, I don't post on the forum much and am probably quite bad at it!
Thanks
Ben