Ugotsta's Forum Posts

  • I was working out creation of an example quiz game when I came across the following thread, where Yann kindly provides an example, using tokenat() ironically enough:

    http://www.scirra.com/forum/making-a-quiz-game_topic50656.html

    Perhaps that'll help ya get started. :)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I've mentioned this before regarding overlapping text with other objects but will reiterate here in case it's helpful.

    You can potentially use the Canvas plugin and paste the Text object to the Canvas. It's an extra step, but doing that will allow you to place other objects over it.

  • Very cool idea for a game, a strangely familiar theme for myself too. I've been working on a series of sub-games that will eventually build up to a larger game that has a very similar premise to yours here, an apocalyptic, end-of-the-world type of game.

    Yet more strange, the first game I've posted an early sample of here in the forum has a very similar name!

    construct.net/en

    Funny because you also have that ASCII shooter game, which is along the lines of something I'd do too. Seems we may have a bit in common! :)

  • Hmm, if you're just looking to store text, the array would be perfect. You could then pull the text from the array at random with something like:

    Array.At(int(random(Array.Width)))

    There are at least a couple ways to store questions and answers in the array as well. You could use the other axis (y,z) of the array to store more data.

    Or you could tokenize the strings, which is what I'd typically do. Basically, you could store the quiz questions like "An apple is what color?|Red|Orange|Yellow|Purple".

    Given that, you could use the tokenat() expression to get the multiple parts of the question/answer string.

  • prinsukun, thanks for that extra info on Phonegap. I didn't realize porting to Android would be that simple, I thought it would involve a whole lot of re-coding in Eclipse.

    I've actually used Eclipse in the past, trying various things out with Adobe Flex Builder. Seems like it won't be too tough for me to get used to this porting process.

  • This is very cool! Bryce3d was the first of the 3d softwares I'd used as well. Does anyone know how all this compares with Blender though?

  • Yep, I totally understand and agree with the principle of keeping it as simple as possible for new users.

    I was just wondering if it's possible to remove the reverb though. Appears it is. Looking forward to updates on it!

  • mogam, that's very nice! Perfect for generating very basic 8-bit sounds and you can easily run them through further FX in other software.

    Just to add to this whole list of free audio software, I'll mention, once again, the awesome and still free Audiotool.com.

  • Yeah, thanks so much for this one. I love how you can control so many facets of the fade with this.

  • I'm really not sure about Phonegap myself, but I'm pretty sure this can all be done with plugins like the following:

    Call Javascript plugin

    Pode HTML pack

    Hopefully others here will know better about Phonegap. I'm just not experienced with that one.

  • Excellent! I'm sure this one will come in very handy. I think this behavior is especially great because it provides a good point from which to build other graphic behaviors. Looking at the runtime.js, it's easy to see how further manipulations can be done.

    Thanks for providing this one.

    Also, I did a quick edit of the Fade behavior's icon and am posting it here in case you might want a different icon for it.

    PluginIcon.ico

  • Schoening, you can do that on any hosted site. You'll just need a host, even a free one.

  • How about this? I created XY position variables (gameFieldX and gameFieldY) in the Sprite2 object. I then assigned these values during the array's foreach creation.

    The Sprite's able to access the array then by gameField.At(Sprite.gameFieldX and Sprite.gameFieldY).

    GridField.capx

  • kittiewan, excellent example and you're totally right, surprisingly few events. I just noticed your response as I was working on the update I just posted above. Must've been working through this right as you were.

  • Pardon my dullness! I just realized how the Canvas plugin's Arc action works and used it to draw the shaded portion of the clock as needed. You'll likely want to make the clock image transparent on the inside so the tick marks show through.

    I just updated the file. Here's another link to it. :)

    canvas-plugin-analog-clock.capx