Ugotsta's Forum Posts

  • I sometimes use Construct 2 to create video wallpaper and in this case, I used some of the WebGL filters to make this relatively simple, bokeh effect, which I've released as a desktop video wallpaper.

    Subscribe to Construct videos now

    There's a gradient filling the background that provides most of the color. The WebGL filters were applied to the circles and included a mash of color blends (Multiply, Hard Light). The circles are moving via randomized Sine behaviors (both Horizontal and Vertical) and for the purpose of seamless looping, they start and end at the same points.

    If I can recover the data from my computer crash, I'll post the .capx file as well but here's the export and wallpaper versions. Oh, and the exported file requires a pretty beefy computer for decent frame rate.

    Construct export through Dropbox: Watery Bokeh

    Wallpaper through Google Drive: Watery Bokeh

  • You could upload your games to dropbox, get the game's url from dropbox, then include the game in an iframe.

    As an example, I can include my own game in an iframe like so:

    <iframe src="https://dl.dropboxusercontent.com/u/41325628/nibble2/index.html" height="550" width="550">

    As with WordPress.com blogs, I don't think there's an easier way than this.

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  • Sounds like you'll actually want to utilize an inclinometer rather than accelerometer, no? The following page from the C2 manual covers this.

    Construct 2 manual: Touch

    And there's an example of the inclinometer capabilities in use in the example projects.

    Just press New, then select "Template: Infinite Jumping". The inclinometer is used in the "Touch -> Gamma orientation" event.

  • Yep, Families would be the best route, but for those working with the free version, you could create a "Visible" instance variable and use For each to iterate through each to hide/show.

    Example: show-hide-buttons.capx

  • You can use the System -> Compare condition and then use the built-in Count function to find out how many Slices exist.

    Here's an adjusted capx with an added Destroy event, since you weren't destroying the Slices when they get off-screen. If they're not destroyed, then the Count function will always recognize that there's more than 1 Slice created.

    Touch Problem.capx

  • I totally forgot to even post on this game when I entered it in the HB Games contest a ways back, but here's the updated version.

    Nibble 2 is an ode to the classic Nibbles game, utilizing a rotary playfield, and now, a Future mode, to make things a bit more interesting.

    More details and changelog will be avilable at my blog post.

    Check it out: PLAY

  • I've just added a link to the Construct 2 page on Wikipedia through the Visual programming language page and noticed the Construct 2 page could use a bit of love. So I thought I'd mention it here in case any adept wiki writers might want to add to it. The Construct 2 entry is at the following.

    http://en.wikipedia.org/wiki/Construct_2

  • Ah, Buzztard is neat, but it's just so underpowered in comparison to the others. Sadly, it's the only similar host for Linux that I know of.

    I'm looking forward to when everything is web-based liked Audiotool.com. Then it'll be easy to move completely to Linux.

  • tulamide, yeah I totally agree, Wavosaur is substantially easier to work with than Audacity. Audacity is great, its interface is just ugly. Wavosaur works just like the commercial Sound Forge, which is far easier to use than other audio editors.

    edisone, Psycle's awesome, I've done a number of past projects in it as well. Psycle derived most of it's concepts from Jeskola Buzz, which I mentioned earlier. I now am back on Jeskola Buzz because the latest version is simply incredible.

    However, there's also Buze, which can use plugins from both Buzz and Psycle. I just happen to prefer the current Buzz interface over both of those.

    Just to mention too, Buzz actually has 2 of the very best Roland TB-303 emulators out there. People usually pay for the types of sounds this free software is capable of. Here's a demo video I made, for anyone interested.

    [tube]n2kl-CW9snU[/tube]

  • Hi Werms,

    I generally create all the music and sound for my game projects. I use a very wide variety of software for audio, from FLStudio, the freeware Jeskola Buzz, and Orion Pro among others.

    If you're just getting started, I could recommend Audiotool.com, which is a free site that provides a very robust and powerful audio composition software, utilizing Adobe Flash. An avid user by the name of hlecktro has a number of videos posted to YouTube that you could use to get an idea how it all works.

    There's also SunVox, which is a freeware, modular tracker software that has a number of synthesizers built in that really work well for games. The creator of SunVox has a YouTube channel where he's posted a bunch of videos to help you get started.

    There are scores of other softwares out there, free and commercial. If you're really serious about audio, I'd advise taking a good look at KVRAudio.com. They're an invaluable resource for audio production.

    Cheers,

    DavidM

  • Something I forgot to mention earlier, pressing F11 on most browsers will let you see the falling code in full-screen, potentially functioning like a screensaver.

    And in case anyone's interested, I've finally just released a seamlessly looped, video wallpaper (dreamscene) rendition of the Matrix raining code project, which you can find out more about at the following post.

    http://www.ugotsta.com/blog/dreams/matrix-rain/

    Check out our YouTube demo here:

    [TUBE]http://www.youtube.com/watch?v=XXoi63XLKgM[/TUBE]

    And of course, a direct link to the download through our Google Drive account.

    https://docs.google.com/file/d/0B7bdY1zZi8Jecnc1RUM0WGJIVGc/edit

    You'll need to be able to use dreamscenes in your Windows version to use it. But there are ways to get that working if your system doesn't directly support it. We'll have more details on that up on our blog soon.

  • teahousemoon, yes I do like that piece, I like most music with flute solos. Thanks for sharing.

    I also forgot to mention, most of the pieces in the compilation have drone-like sounds and the melodies are light so as to not take attention away from foreground game sounds. They're meant to add just a little bit of ambience to help fill the background of a game.

    Many of them are inspired by the music and sounds from the classic RPG, Chronotrigger. I've envisioned them being used in similar RPG projects.

    I still have a few more tracks to add to the compilation and should be posting them up relatively soon.

    Please feel free to let me know any projects you all might use them in. :)

  • We've finally gotten around to releasing a small collection of ambient music and atmospheric tracks for use in free(non-commercial) games and projects.

    They're all posted up at our SoundCloud page:

    http://soundcloud.com/ugotsta/sets/ambience/

    Let us know any questions you might have either through SoundCloud or through our blog (comments will be done via Facebook integration).

    These tracks are being made available for use in free projects, but we'll be happy to consider their use in commercial projects. Just send us a message through our contact form at the site.

    Cheers!

    DavidM

  • Hmm, have you tried re-creating the problem in a simple project? It's hard to see where the issue might be occurring in a rather large project like you've posted, but a simple project that demonstrates the issue should be relatively easy.

  • Yes you can and for questions you might have about what can be accomplished with Construct 2 you can Google the question along with "Scirra Construct" and generally find excellent responses like the following:

    http://www.scirra.com/forum/making-a-quiz-game_topic50656.html