Hey this is awesome. A few questions -
1) I'm interested in 2.5D platformers. In order to make one, I think I would need a Q3D background, a 2D layer for the 2D characters, 2D collision objects, etc, another Q3D layer for the foreground, and another 2D layer for the UI. Is that possible and would that be a performance killer to render multiple 2D and 3D layers.
2) In the changelist it says: "A resolution controlling mode has been added to the properties..." Does that mean there is a low quality scale mode? I would like to make a low resolution game that when scaled to full screen, the 3D objects would have the same pixel-scaled look as the 2D objects.
Thanks!