UberLou's Forum Posts

  • Here is the bug.

    Thanks for making that video. I still can't reproduce it but that gives me a few leads.

    And thanks for the compliment Whiteclaws.

  • Strange, I'm playing the demo and can't reproduce the bug. Holding down and pressing jump works fine for me. Does your framerate seem ok?

  • Looks really nice.

    Everything is bright and detailed, which can be good, but i had a tough time telling foreground elements from the background, and the characters get lost in it. Maybe toning down the highlights on some of the backgrounds would help.

    I was immediately attacked as soon as I started. I wasn't able to figure out the buttons.

    I fell into a section that I couldn't get out of, right at the beginning.

    Overall it's looking really good though.

  • Thanks guys.

    You'll have to explain how you got the aiming animations to work with Spriter some time.

    Time in spriter animation = angle from player to mouse. It does get a little more complicatd than that, but that's the basic idea.

  • Updated the first post with a Demo!

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  • Are you blatantly lying to your backers about what engine you're using?

    It didn't come off to me as lying. Sounds like if it gets funded, he'll create the game in Unity. What he has now is a prototype.

    Although it does seem crazy to me to make a metroidvania game in Unity in 6 months for only 15k. That's like, raman noodles for breakfast, lunch, and dinner...every day..for 6 months. And working 20 hours a day.

  • I looked briefly at this and I didn't like it because it felt like I wasn't in control.

    You can change all of the parameters of the platform behavior through script. I have dashes, air moves, walking slower while shooting or ducking, double jump, sliding down walls, wall jump, etc. I also do the same thing, when you let go of jump, I multiply the Y vector by 0.3 to do a short jump. You can do it with custom movement I'm sure, but you're probably making a lot more work for yourself.

  • I get a message from my firewall that nw.exe is attempting to access the internet whenever I run my game. Is there a way to stop this in C2 or is this a node webkit issue? I do have the browser object in my game, though I'm only using it for fullscreen.

  • Just wanted to say I saw your youtube video for Ghost Song awhile ago and it's great to see you moving to C2. I also have a metroidvania game in development and C2 has been awesome to work with.

    Using tiles isn't that bad. You just can't use texture sheets. I use a mix of big graphics and tiles, and it seems to work well for me. Add your tiling graphics to the tile object and add your detail textures to the sprite object in frames.

    I also recommend using the platform behavior over physics and C2s built in behaviors as much as possible.

  • Yes. Also saved with the latest version of Spriter b4.

  • I'm getting a random bug and I'll do my best to explain. I load the player character at the beginning of the layout and it always appears as a jumble of sprites. It usually takes about 1 frame for the sprites to assemble into the correct position. I can live with that 1 frame hitch, but sometimes (about 1 out of every 20 times) it can take over 5 seconds and it seems to be random when it happens.

    If the fix for this isn't obvious, I'll reduce my game into a simplified capx and send it to you and\or Ashley.

  • Thanks for all the comments guys! I finally put together a teaser trailer. Still working hard on getting a playable demo out.

  • Yeah really well put together. A lot of nice little touches like the spent shells bouncing off the enemy sprites.

  • Here is a prototype I'm developing called APC, Incorporated. It's a metroidvania style game with 360 degree shooting.

    Update: I've totally overhauled the graphics to be more low res and pixel art due to performance issues.

    <font size="5">Screenshots </font>

    Intro Cinematic

    <img src="http://stealthfrogstudios.com/siteImages/APCinc/SS135/screens16.jpg" border="0">

    City Bridge

    <img src="http://stealthfrogstudios.com/siteImages/APCinc/SS135/screens17.jpg" border="0">

    Maintenance Corridor

    <img src="http://stealthfrogstudios.com/siteImages/APCinc/SS135/screens18.jpg" border="0">

    <font size="5">Video </font>

    Teaser Trailer #1 (old graphics)

    <font size="5">Demo</font>

    APC, Inc. Demo 1 (old demo)

    <font size="5">Links</font>

    Twitter

    IndieDB

  • Ashley Not sure I understand what you mean.

    There's nothing removed from the Spriter animation as I'm just reimporting the same SCML file.

    The red sprite is created in Construct (it doesnt exist in the Spriter animation) and added to the container with the Spriter object.

    I can get around the problem by removing all non Spriter objects from the container, reimporting the SCML file, then putting the non Spriter objects back into the container. It's a bit of a hassle, but it works.