ty.static's Forum Posts

  • Have you set point sampling up in the project settings?

  • Those animations synch really well with the player movement. That's a rare these days... and the water effect is freakin' me out, mate! How did you do that? I'm not too familiar with the effects in Construct2 yet...

    It was very easy. Just a combination of the water webgl effects within Construct along with a couple animated sprites. The key to making it look better is the different blending options.

  • For some reason the 720 version didn't work..this will suffice until it's up

    [TUBE]MZ96ssrbjJk[/TUBE]

  • Oh man, that looks fantastic!

    Do you have a devlog set up anywhere where I can follow this game?

    I do now! Thanks for reminding me. I promise I'll be adding more soon.

    http://mysticlakegame.tumblr.com/

  • Red River Falls.. the place of freedom, and flippin' Asian Carp.

    <img src="http://www.tystatic.com/files/FishingEngine/Screens/RedRockFalls.png" border="0" />

  • <img src="https://pbs.twimg.com/media/BYW_luPCYAIERlW.png:large" border="0" />

    Testing out the new tile editor. <img src="smileys/smiley27.gif" border="0" align="middle" />

  • Interactive fishies. Arrow keys to move. Need to fix the vertical flipping issue..

    tystatic.com/files/FishAITest

  • There was a NES gamejam posted on this forum awhile back. I took a break to participate, but only got around half done before time ran out. Lesson learned.

    Subscribe to Construct videos now
  • Awesome! Thanks.

    Why do I get the feeling there is a big Gator or Crock lurking in those waters? Great work Rockwell. I imagine it will preform well for you, as you have done such a great job of making so much "more" out of "less".

    There just may be...or a big ol' lazy carp!

  • Player overlaps solid object > Player Position.Y=Self.Y-1

    Also make sure that the collision detections are ok for objects and player (sometimes things change when you resize sprites and such in the editor)

  • Unfortunately, this is probably something that you're going to have to make a quick prototype yourself and test out. I don't think there have been any large-scale rpgs like that for mobile devices made in C2.

  • Holy Cow! its been way to long since I've checked out this thread. I'm trying to play a little catch up. But man, I had to chime right in with kudos on this image you posted...

    tystatic.com/files/FishingEngine/Screens/MS_Catching_Sequence.png

    Brilliant use of color, shapes, and style. I absolutely love it. Bravo.

    Now I got to go pour me a cup of coffee and catch up on some more of the other new creations in this thread.

    Thank you. This one is for you -

    <img src="http://tystatic.com/files/FishingEngine/Screens/ml_fishboat.png" border="0" />

  • Edge Grabbing Example

    Can definitely be tweaked but it's a general idea. Increasing the collision offset gives more leeway to grab on. You can also walk off an edge and grab back on if you quickly reverse your direction in the air. Should be able to grab on while both jumping and falling.

  • You could have a condition stating if the player was overlapping a solid on an offset, to turn off it's platform behavior.

    I'll try to upload a cap later today when I can. Managed to do it without using any extra sprites other than the player and collision.

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  • amazing work, so much detail. Like how the trees frame the scene, and the depth.. so much to see..

    Thank you. Yep, this was made for a gamepad, pretty much.