ty.static's Forum Posts

  • Finally putting together the assets and color palette together. Lot of different stuff going on here, will talk about it hopefully in a devlog soon.

    Mystic Lake - Catching Fish

    <img src="http://www.tystatic.com/files/FishingEngine/Screens/Player1Run.gif" border="0">

    Everyone and their mother wants to create multiplayer games, but it's still a bit too early. Voted for tilemaps since it would be a massive increase to workflow, but modularity would be very helpful to other contributors in this forum.

  • Do you read minds? I was literally going to start working on a fish simulator today, and now a ton of the work is already started and functional. Thank you!

  • It may be easier to define the platformer controls yourself rather than using the default, and then toggle a variable to change.

    For ex -

    Player variable=1, key left - Player:Move Left

    Player variable=2, key left - Player:Move Right

  • I was trying to work around this problem yesterday. Wondering if it only started happening in R120, since I hadn't noticed it before..hmm..

  • Sounds like RexRainbow's cooldown plugin would help out in this situation. When cooldown activated, add or subtract 1 from a variable so the bullet alternates.

  • Getting a 404 on the link, mate

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  • An overly ambitious project I'm currently working. Metroidvania meets Fishing, with a dash of Pokemon. Might start a devlog.

    <img src="http://www.tystatic.com/files/FishingEngine/Screens/Menu.png" border="0" />

    <img src="http://www.tystatic.com/files/FishingEngine/Screens/Cabin_Outside_WIP.png" border="0" />

    <img src="http://www.tystatic.com/files/FishingEngine/Screens/Fish_Action_WIP.png" border="0" />

    <img src="http://www.tystatic.com/files/FishingEngine/Screens/Fishtank_WIP1.png" border="0" />

    <img src="http://www.tystatic.com/files/FishingEngine/Screens/GUI_Menu_Fish.png" border="0" />

  • "The Inspector"

    You work as a health inspector that hits up local dive restaurants and bars around town and checks up on safety code violations. Expired food, old equipment, broken pipes, etc. It would be a top down 16-bit style game. You get a time limit to check up on each place and make their life a living hell. + points for rats, roaches, and bums living in the back. High scores would get posted online on Facebook. Someone make it happen.

  • This happened to me as well, but only with tiled backgrounds. Sprites seemed to be OK. I eventually used an outside program like tiled to make my levels and imported them as big sprites and the effect disappeared.

  • Select the GUI layer. In the layer properties, select 0,0 under Parallax. That should give you the effect you need.

  • I don't know if this is going to have an easy answer, but it's worth a try..

    Would it be possible to have a line (preferably a curve, but a straight line would be fine) connected to two separate objects and have it's width/ angle automatically change while one or both of the objects were moving?

    The best example I found was this js test - http://raphaeljs.com/graffle.html . You can drag around the markers and see how the arcs still remain no matter what the distance, and the movement is smooth.

    I'm thinking the canvas plugin would be used to create the curves, but not sure as far as motion goes...

    Any help would be greatly appreciated

  • Great plugin. Can't wait for the Metroid-style room transitions.

  • *Edit - Nevermind, got it

  • Stuff

    Looks great. Hit us up with a demo <img src="smileys/smiley12.gif" border="0" align="middle" />