TwinBlazar's Forum Posts

  • I am making a game to be hosted on Newgrounds. The game uses mouse control, and what I want is when the player clicks outside the game's area, the game should be paused.

    I already got the logic part in my event sheet about game pausing, but is there any way in Construct 2 to see if the player has left click/right click outside the game's window or if the game has lost focus?

  • usually, closed bugs like this are ignored. I suggest you to open a new bug report, to get some attention.

  • I got answer for no. 2:

    The maximum file size for uploading to Scirra Arcade as of now is 47.68 MB only.

    Newgrounds offers up to 250 MB for zipped HTML5. I hope Scirra Arcade will increase this limit in the near future. Right now, roughly 60-70% of my zip are pretty much from those ogg files.

  • 1. I see that r190 can't export to Scirra Arcade, but here's the thing. Is there any special format behind the zipped file to be sent to Scirra Arcade? Can I export my project as a HTML5 Website, zip it, and upload?

    Note that I know I could just update r190 to the latest version for this, but I do not wish to do so right now, as the game is in the stable state in r190. If I update to the latest version, I will need to triple check everything is working correctly and validly once again, and I do not have the luxury of time right now.

    2. Is there a size limit for uploading to Scirra Arcade?

  • V.1.2 is up. Added keyboard configuration and bug fixes.

  • Currently I have a user complaining to me that his Firefox does not save the game. (There will be a signal in my game if the save is successful, and I know the game failed to save because the signal does not occur.) Other people's browsers are doing fine without any trouble.

    What could be the reason for this? I could not reproduce this issue on my side, so I have to instruct the user to "dig" through his browser somehow. What are some of the tools that could be used to investigate save game data or the container housing the save game data?

  • Is C2 compatible with Cordova Plugin Background App? https://github.com/MobileChromeApps/cor ... ground-app

    [quote:1uldnp40] The purpose of this plugin is to enable notifications, alarms, etc to re-start your app and fire callbacks without the app causing any visual cues to the user. In essense, it allows starting an app as an Android service, but does so without the use of an actual service.

    I was wondering if it is possible to have C2 exported HTML to be able to run in the background. (ex. app still runs when phone screen is off or user switches app)

  • Right now, I am using the find function and search through a string for any character that is forbidden. I only allow 0-9, A-Z, a-z, and While using the find function for all the forbidden characters do work, the checklist itself is long and it looks ugly. Is there a better way to achieve this? Basically a function that returns -1 if there is any other character beside 0-9, a-Z, A-Z and

  • I got myself a textbox on my app, but when I touch it on mobile, a virtual keyboard popped up on the bottom and the app is scaled down to smaller size. (integer letterbox aspect ratio). While the user can type whatever into the textbox, this becomes a problem in that the "whole app" becomes shrinked and it's so small that it hurts to read those letters in the textbox.

    Is it possible to have the keyboard just appear on the bottom, but the app does not scaled down? I would like the keyboard to be on the bottom part of the app. I have the textboxes on the upper part of the app.

    How do we deal with this virtual keyboard problem here?

  • Anybody?

  • I suggest you start from the provided examples, and understand the workflow and the event sheets first. That will give you some more idea of how things come together in Construct 2.

    If we just provide you a capx example in this case, it will be quite useless to you, as what you want is not basic at all.

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  • I have several objects that persist in the game. Now, the problem is when the player goes for new game the second time, these persisted objects have already been eliminated in the second run.

    Is there a way to reset the persisted object back to initial state without having to restarting the app?

  • I am using NodeWebkit and want to save snapshot of the game into a .png file. I could write CanvasSnapshot into a file with NodeWebkit's write function, but the file is invalid.

    I took a peek at the data of CanvasSnapshot expression, and it does not look like usual png file format at all. I believe this data has to be converted into the usual png file format first before it could be written with NodeWebkit's write function.

    The question is... ...is there a way in C2? Or is there a better way?

  • The big picture: I would like to send some notification text from a server to a Construct 2 app running on smartphone. Is this possible?

    The details: the player will be connecting to the server online. Now, once in a while, I would like to send some notification text to the players. I want it just like those pop up notification on the smartphones to inform the player stuff. Is this possible for the following:

    1. Construct 2 app exported as HTML5 running on a server?

    2. Construct 2 app exported as Android/iOS app?

    3. Suppose the player closes down the app (ex. close web browser for HTML5 app and close app for exported Android/iOS), is it possible for the player to still receive some text notification? Or is this not possible with C2? Any extra server side technologies or any extra scripting/tool on smartphone required?