twg's Forum Posts

  • Ashley , no errors in Chrome console.

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  • I'm having this weird issue with HTML5 exports failing, I haven't filed a bug report because it's hard to replicate. It only fails on a larger c3p project which is around 60mb, this is with Deduplicate images/Recompress/Minify all checked. It'very random, sometimes it never fails and sometimes it fails multiple times a day. One of these three solutions always fixes it, but again it's random on which one fixes it, I always either have to reload C3 in the tab it's in, close/reopen Chrome then reopen C3 or do a system restart then reload C3. It always fails during the re compressing images stage of export, and it never happens with any of my other projects that are much smaller at <20mb. Not sure if it's related to the larger file size, it's a bug with C3, a bug with Chrome or something else.

    Anyone else having this problem or know what could be causing the failed exports?

  • I'm having problems with the Mobile Advert plugin on r111, test ads will display fine for reward & interstital ads, but when you turn test mode off, ads do not load at all. Xcode is saying both reward & interstial ads are failing to load in the console. I had the Mobile ads working fine on r104 & r109 with test mode off and r110 says the Mobile Advert plugin should be working. After I couldn't get the projects ads to work on r111 I reverted back to r109 and now the ads no longer work on that version either. Anyone else having problems with this?

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  • Well looks like most of these issues will be fixed on the next release hopefully:

    https://github.com/Scirra/Construct-3-bugs/issues/1642

    https://github.com/Scirra/Construct-3-bugs/issues/1279

    https://github.com/Scirra/Construct-3-bugs/issues/1578

    Ah ok, I saw that is bug I posted before was being fixed but didn't see the stuff about the status bar etc. Thanks.

  • Ok so before the problems we were having were only on iPhoneX in landscape orientation, portrait orientation displayed correctly, I released a game in portrait mode that worked great. Today I try testing a new portrait orientation game on iPhoneX and now portrait orientation is broken?!? There is a gap at the top of the viewport and the status bar always shows up.

    https://imgur.com/a/qi0a7u8

    Things to note

    1. Whether or not you check hide status bar in the C3 export dialog, when you open your xcode workspace, hide status bar is ALWAYS unchecked in the settings.

    2. Checking hide status bar in Xcode does not fix the problem, the status bar always shows up.

    3. Setting viewport-fit to either cover or auto, the game still shows up the same, white bar at the top and status bar showing.

  • I just had an Instant Game go through and fail the review process, but the feedback I got was very vague and doesn't provide me with much info. The 2 issues they provided are

    "We experienced an issue while testing your app on iOS. Before you re-submit, please make sure that your game loads correctly and does not crash or become unresponsive."

    "We experienced an issue while testing your app on a desktop browser. Before you re-submit, please make sure that your game loads correctly and does not become unresponsive."

    Then they attached a screenshot that is suppose to help me understand their response better, but it is only a screenshot of the title screen of the game.

    I've testing the game on a wide range of devices on the messenger platform, iPhone 6, iPhone X, iPad Air 2, Macbook Air, S7 Edge, PC desktop, the game always loads and plays fine and has never became unresponsive ever.

    I submitted the game with an older version of C3 using whatever SDK was in C3 before the r99 release with v6.2, I'm not sure if this has something to do with it.

    Anyone else encountering the same problem?

  • Have you added the Rex plugins you are using in your old projects into C3 using the updated C3 versions of the addons?

  • I still haven't had any luck with this issue, no updates on the C3 issues Git either.

  • > I could never get the "On configuration Complete" to trigger as true even though the app ID has been set. I started using the "Is configured" event instead and it started triggering.

    >

    Hello! Thank you for your reply. I did some debugging and indeed "On configuration Complete" was not triggering. I replace it with "Is configured" and this one is working. However, it seems that "Is banner loaded" is not triggering either. Was that working fine for you? Or how did you get around that?

    For my interstitial and reward ads I use "Is interstital Ready" and "Is Video Ready". Try using "Is Banner Ready".

  • My new game Hexballs is out if anyone wants to check it out.

    Trailer:

    Subscribe to Construct videos now

    Appstore: https://itunes.apple.com/us/app/hexball ... ?ls=1&mt=8

    Google Play: https://play.google.com/store/apps/deta ... e.hexballs

    Web: http://hexballs.com

    Cheers.

  • I could never get the "On configuration Complete" to trigger as true even though the app ID has been set. I started using the "Is configured" event instead and it started triggering.

  • > twg

    >

    > check this:

    > https://stackoverflow.com/questions/46232812/cordova-app-not-displaying-correctly-on-iphone-x-simulator

    >

    > he mentions some CSS fix:

    > Use safe-area-inset-left, safe-area-inset-right, safe-area-inset-top, or safe-area-inset-bottom

    >

    thanks for that

    any idea where and how to add those constant ?

    http://lmgtfy.com/?q=where+do+i+put+css+code

  • Update: This problem only effects games that are in landscape orientation, games in portrait display fine using the viewport-fit=cover and the correct launch images or storyboard. Only solution I have found for landscape games is setting viewport-fit=auto and having the ugly black bars on the left and right of the screen.

  • I am not sure whether is it cordova's issue. I have not got the chance to test it out.

    stackoverflow.com/questions/46232812

    /cordova-app-not-displaying-correctly-on-iphone-x-simulator

    I'm not sure if it's C3 or Cordova because we are getting inconsistent results, a few of us are having this viewport shifting of the screen problem but others like Kraudi released a game last month that displays correctly on iPhoneX, but he gave me a blank project with all the settings he used for that game and it doesn't display correctly for me but it does for him.