tunepunk's Forum Posts

  • > I just recently got started trying out Q3D again. So far so good, but my only issue so far is getting character animations in. As I'm using Maya LT, and there's no exporter to the js file type I'm kind of stuck. There is an exporter for blender, and full Maya, but I all my models are created in Maya LT. I'm going to try Babylon as well as i know it has a tool to covert fbx files to babylon.js

    >

    tunepunk, I'm not sure if you are in the same boat as me, but I ended up using .obj files for anything that didn't need custom materials.

    I found http://www.clara.io. Online converter/editor takes most formats, and coverts to threeJS and babylonJS made a post in Tools & Resources section about it.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You do not have permission to view this post

  • Responding to my own post - I just realized I can already save to iCloud by saving to local and then selecting iCloud Drive. So you can add save to iCloud as a supported feature!

    How did you select anything? when I save to local I can't select where to save.

  • The event sheet find/search need to be more accessible. Currently it's hidden in a submenu when you right click. Not very user friendly at all. It would be great if the event sheet editor always had the search input visible on a small bar at the top, or at least more accessible.

  • I would buy it if I had the money.

    That's why there's Investors, Risk capitalists, and Angels. Who's gonna pay from their own pocket? Present the figures to an investor, and show them you have the skills/team/experience to continue the development, and there's a pretty good chance you would get an investor backing you up. Since they already have a user base.

    As I understand reason for bankruptcy was Mainly due to depts. And I guess you won't be buying their depts.

  • Just got this e-mail today from: http://www.goocreate.com

    Goo Technologies AB declared bankrupt.

    Goo Create and Goo Engine for Sale.

    Goo Technologies AB was declared bankrupt by Stockholm´s District Court on 8 March, 2017.

    The license rights will terminate if no one takes over the business. If you are interested to take over the 3D-tools, Go Create and Go Engine please contact Goo Technologies AB's bankruptcy estate no later than 20 April 2017 by mail to hans.oden@ackordscentralen.se.

    You can read more about the sale in progress at http://ackordscentralen.se/eng/sales-in-progress.

    ***

    So... who's interested in acquiring this editor and add an Event sheet to it? <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    I tried it out, It's a solid editor, but it lacks the event sheet. Otherwize i would be using it.

  • Thanks, updated Original Post, with link to suitable icons for the launch script, and link to better description on how to change the icon.

  • Ashley

    Could you provide me with a High Res or vector image of the C3 logo, so I can create Icon files for it, for those who want to use, custom shortcuts to the editor?

  • Even after 3 years of usage I still find find myself finding out new things all the time that I never used before, or forgot how they work... so for me they are still quite useful. Option to keep them in or remove them would be good though.

  • Finally figured out how to make an launch script for mac, that opens C3 in fullscreen "app mode".

    Open Script editor.

    Paste this.

    do shell script "/Applications/Google\\ Chrome.app/Contents/MacOS/Google\\ Chrome --app=http://editor.construct.net & killall applet"[/code:170gf9m2]
    
    Save as application to dektop or where you want.
    
    Now you can use this icon to run C3 directly, in app mode. 
    
    I havn't figured out how to change the icon though, will update if I figure it out.
    
    Adding to OP.
  • Found this site online after a lot of scratching my head on how to convert my 3D models to usable formats for Q3D. (As I'm using Maya LT and it doesn't support any 3rd party exporters) I didn't play around with it much yet, but tried converting some fbx files to Three.js (used by Q3D) and seemed to be working good so far.

    You can upload these formats:

    FBX, Collada, OBJ/MTL, STL, JPG, PNG, blend, bvh, cfg, 3dc, txp, osgterrain, terrain, jpg, jpeg, step, stp, igs, iges, brep, brp, csg, fcstd, oca, gcad, shp, pov, png, x, geo, tga, pbm, pgm, pnm, ppm, bw, int, inta, rgb, rgba, sgi, gdal, bmp, gif, dds, exr, ico, pcx, pfm, pict, pix, ac, lws, lwo, 3ds, tif, tiff, hdr, iv, wrl, wrz, pic, stl, obj, dae, xgl, zgl, ply, lxo, csm, irrmesh, irr, smd, vta, 3d, md5, mdl, md2, md3, pk3, mdc, nff, off, b3d, q3d, q3s, hmp, ndo, mtl, jsfbx, fbx, json, js, txt, text, md, markdown, claramats, clara, claraarchive, zip, 7z, rar, vismatzip, vismat, vrmatzip, vrmat, vrscene, vrscenezip, foyr, onshape, onshapeassembly, scmat

    Tip: For best results, use FBX with embedded textures.

    after uploading your scene files, you can download as..

    Autodesk FBX (.fbx)

    BabylonJS (.babylon)

    Blender (.blend)

    Clara Archive (.clara)

    Collada (.dae)

    STL 3D printing (.stl)

    ThreeJS (.js)

    Wavefront OBJ (.obj)

    Web3D extensible 3D (.x3d)

    They also have an editor which I haven't tried much but it seems pretty capable for editing and modeling.

    Besides from that they also have a huge library if free 3D models.

    Might be worth a try if you're planning on trying Babylon or Q3D. They have a limited free option, but a pretty cheap monthly option too if needed.

    Check it out here:

    https://clara.io/

  • I just recently got started trying out Q3D again. So far so good, but my only issue so far is getting character animations in. As I'm using Maya LT, and there's no exporter to the js file type I'm kind of stuck. There is an exporter for blender, and full Maya, but I all my models are created in Maya LT. I'm going to try Babylon as well as i know it has a tool to covert fbx files to babylon.js

  • I can't get this to work on the Mac...the whole "more tools" menu doesn't have the add to desktop functionality like on the PC. Any other way to get this to run on the Mac without the all the bars and stuff?

    I will try it out at work tomorrow, using mac there.

  • tunepunk - Can you also add that the same rule applies to android phones...? It looks cool on phone too and no need for typing the address everytime though there's still the status bar but you can still set it to fullscreen mode.

    I'm not sure it can be done on phones. I know you can save a icon in your launcher, but if you want to remove the address bar maybe this link will help out, but it seems it's something Ashley have to configure in the meta tags of the mobile version. Not sure.

    http://stackoverflow.com/questions/21018750/add-to-homescreen-button-in-android-does-not-show-website-as-a-web-app

    <meta name="mobile-web-app-capable" content="yes">

    The name attribute MUST be "mobile-web-app-capable" and the content attribute must be "yes" (case in-sensitive). If there is any other value in the content attribute the web app will be added as a regular bookmark.

  • When any updates for C3 is rolled out? How do we know about it, and how does it update automatically? Do we need to clear cache?