tunepunk's Forum Posts

  • First they need to fix the Layout and Event sheet tabs at the top, they look horrible. Doesn't fit anything in the rest of the UI. Wierd colors gradients, dark 1p outline, rounded corners, and slightly larger when selected. My CDO kicking in every time i open C3....It's an abomination.

    CDO = same as OCD but letters in alphabetical order AS THEY SHOULD BE!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • So far Construct 2 is by far the easiest development tool I ever came across as a non-coder. The only thing that I feel construct is missing is the 3D support, so I've been looking around on what else is out there. Don't get me wrong, I'll still be using C2/C3 but just to see what the competition is doing (that supports 3D). I came across Goo Create which looks really nice, and has a State Engine for visual scripting, but still....

    Goo Create is based on Goo Engine which is an Open Source engine that handles 3D remarkably well for it's tiny size. The editor looks solid, but it doesn't have the Event Sheet, and I didn't like the State engine.

    So far I found no 3D engines remotely similar when it comes to the Event Sheet. The event sheet way of making things interactive is by far the best approach I've tried. I feel that if Scirra were to implement some sort of 3D support in the future it would probably lure a whole lot of indie-devs to the camp. 2D is neat, but sometimes you just feel so restricted. As a non-coder (unwilling to even learn how to code) I don't feel there's much to choose from, unless you start coding, or team up with someone who does.

    Yes there's the Q3D, and Babylon plugins, but working with those in construct is a pain, since the editor doesn't support a 3D viewport.

    Construct I would say is by far the easiest tool, for solo devs, non coders, hobbyists, etc, but only lacks 3D... Other engines have 3D, but lack the event sheet. I think the first to combine both of these, will be laughing all the way to the bank... what do you think?

  • Ashley

    http://caniuse.com/#feat=download or here's actually what browsers currently support the download attribute.

    Edit: Tried this a while back on zip files, which opened save as dialogue boxes... not sure it still works, and on other filetypes.

    Edit2: this might work to force save as though?

    http://stackoverflow.com/questions/21947753/servlet-force-browser-google-chrome-to-open-save-as-dialog-immediately

  • Another thing which is more of a UI improvement suggestion. Instead of having yet another submenu item in save and open as, it would feel a bit better to have just Save As... Open As... and then when the dialogue pop up, then you choose how/where to save. Just feels a bit better I think.

    Here's a quick mockup of what it could look like.

    Ashley doesn't the html5 attribute work for download? Should open Save as... dialogue instead of just downloading.

    <a href="path/to/file" download>Click here to download</a>

    As far as I know this should at least be supported by Chrome, Firefox and Opera.

  • Figured I post a thread instead since it's not really a bug, it's more of a design flaw. Starting off with some of the first thing I noticed and maybe will add more later to this thread.

    Cloud storage

    Generally seems to work well, but there is a lot to wish for here.

    No subfolders - Saving to cloud storage doesn't let you choose any folder or subfolder. It's not very convenient to have all your project/test and scrap files scattered in one folder. I usually keep my projects in their own folders, with subfolders for everything from inspiration pictures, PSD files, design documents, C2 project, project backup files files etc etc. This has to be fixed somehow.

    Saving files - Currently in C3 if you only click the save button you get the save dialogue for cloud storage as default, if the file was loaded locally, which is kind of annoying. Besides from that, if you loaded from a cloud storage and just click the save button i would image C3 to just save the file quietly in the background without opening the save to cloud storage dialogue over and over. Not very pleasant experience if you're like me, a little paranoid and save quite often. You can't work while it connects to the cloud service and saves. This would be good if it was a bit smoother in the background.

    Save to local browser

    I don't like the "Save to local browser" option. I have no idea where the file goes, and same as above there's no folder options. Does these files get lost if you somehow get your cache cleared? I don't know where the file ends up, and it doesn't feel safe to me to save this way. This option could be removed completely in my opinion, I wouldn't dare to use it. The only good thing about this is that clicking save button doesn't popup, the save to cloud storage dialogue, but could still be done in the background instead of showing progress bars.

    Download a copy

    This also needs a "Download as..." functionality. Currently it saves to your default download folder. Naturally my regular download folder is packed with garbage files, and I usually clear it often. I don't want my C3 project files to end up in that mess, because as soon as I save them I have to move them out of there to another folder for safekeeping.

    Opening local c3p files

    I guess one drawback of being browser based is the file handling. The c3p extension isn't recognized by the system and double clicking it in a file explorer, naturally the system doesn't know what the hell this file is supposed to be opened with. I don't know if there's any way to ever address this issue. How do you tell the system to open chrome, browse to C3, then load the file? How to associate a file extension with a web app function? Although it seems to work to drag and drop the file straight into C3, but personally i never do it that way. I usually just double click the project file. And then again, if you open a local file and try to save, you get the option to save to cloud storage, it doesn't just overwrite your local file, but i guess that's pretty impossible at this point.

    Working locally in general

    This doesn't seem to be a very good option at the moment. I don't see saving files locally is any good at all except for maybe downloading a copy of your project as backup. Even the "Save to local browser option" doesn't seem very good or safe.

    Autosave

    I noticed the "periodically backup projects" option in settings. I have no idea where the backup goes and how often the backup saves. There need to be more info on that, and further settings.

    Verdict

    Working on the cloud seems to be the only viable option but it has to be done WAY better, with better integration and more seamless saving and loading of files, with folder structure etc. I'm used to keeping my C2 project files on dropbox, but in a nice organized manner per project. Not in a folder with ALL of my project/backup/scratch/test files all mixed together. Preferably cloud storage connections should be done when you open the C3, and stay open during the entire session.

  • One thing I just noticed that is quite annoying. Let's say I want save my c3p files locally in a folder. I can't chose, it just downloads to whatever is my download folder. (Download a copy) Would be better if you at least got the "Download as... dialogue...

    Another quite annoying thing is... Storing files locally you can't just double click them to open them in C3. the c3p extension is not recognized by the system. I doubt you will never be able to just double-click a c3p file to open it. ( like how I always open my C2 files) How would you associate a c3p file with a loading function on a webpage? lol

  • First impression was that the start page could use a bit of UX love. Looks a bit messy and too grey.

    The first thing I noticed different from C2 is that I can finally use touch completely in C3 without any extra 3rd party apps. C2 has terrible touch/stylus support. So this is a big plus, since I'm usually developing on a Surface Pro 4, on my back in the Sofa.

    Everything else seemed very familiar but a bit more polished. Except for the layout and event sheet tabs that looks out of place with the rest of the UI design. My OCD working with UX/UI design kicks in on small things like this.

    Two finger zooming in layout is jumpy/doesn't work. Scrolling works with one finger which feels a bit odd. Usually that's a 2 finger command in most apps.

    I couldn't open any of my C2 files in PC but some worked on Mac. Nothing happened when I clicked open. No errors, they just didn't load.

    Besides from that, and considering it's beta so far I haven't noticed anything major.

  • I also noticed this. I couldn't pick any folder for different projects when using cloud storage.

    I only tried Dropbox and OneDrive though. Would be great if you could create or pick subfolders.

  • I think adding it to desktop through the More Tools menu is much easier and looks like an app when you launch it. Good job typing all that though!

    Haha. Lot easier.... I don't really use chrome normally so I had no idea about that feature.

  • '--kiosk' mode can also be used instead off '--app' for pure fullscreen. Removes titlebar and taskbar completely. Not very user friendly in my opinion but maybe good for those with a second screen, or recording tutorials.

  • There is an easy way to autogenerate the link and add it to the desktop for this as well. Click the three dots at the top right, click more tools and click add to desktop.

    Ahhh that was easy ....including icon and everything. you learn new things every day.

  • I wont be using chrome for anything except C3. So here's a tip on how to create an app shortcut that takes you directly to C3 editor in app mode.

    For PC (Easy Way)

    Edit: Added the easy way suggested by jonathanw12

    1. Go to editor.construct.net

    2. Click the 3 dots in top right corner.

    3. Select more tools > add to desktop. (open as window)

    For PC - if you want to use more advanced command line switches.

    1. Create a new shortcut on your desktop.

    2. Click browse to locate chrome.

    (usually in "C:\program files\google\crhome\applications\chrome.exe)

    3. add. '--app=http://editor.construct.net' after the file location.

    4. Link should look like this: "C:\Program Files (x86)\Google\Chrome\Application\chrome.exe" --app=http://editor.construct.net

    5. Click next and name the shortcut. (You can probably add your customized icon as well)

    wholla! now you can use C3 in app mode, without annoying address bars etc.

    For MAC using script editor

    Mac doesn't support creating an icon the easy way like on PC, or adding command line switches to aliases and shortcuts, but you can create your own launch script.

    1. Open Script editor.

    2. Paste this.

    do shell script "/Applications/Google\\ Chrome.app/Contents/MacOS/Google\\ Chrome --app=http://editor.construct.net & killall applet"[/code:1ailyfkx]
    3. File > Save ... chose file format as application and save to desktop or where you want.
    4. Double click this icon to run C3 in appmode.
    
    To change the icon to C3 icon you can use this Method.
    [url]https://support.apple.com/kb/PH19073?locale=en_US/[/url]
    
    Files to use for icon can be found here: (I picked out 3 suitable icons from the official press kit)
    [url]https://www.dropbox.com/s/temo790mlxnxjhs/C3_icon.zip?dl=0[/url]
    
    or in the full Press kit here: 
    [url]https://www.construct.net/mt/downloads/press-kit.zip[/url]
    
    Here's a link to a nice tool for creating icon files if needed. Thanks for the link @skozax
    [url]https://iconverticons.com/online[/url]
    
    [b]Linux:[/b]
    google-chrome --app=http://editor.construct.net
    
    [b]Other useful chrome command line switches can be found here: [/b]
    [url]http://www.ghacks.net/2013/10/06/list-useful-google-chrome-command-line-switches/[/url]
    or here
    [url]http://peter.sh/experiments/chromium-command-line-switches/[/url]
    
    Enjoy and have fun!
  • Ok I finally found a Maya plugin on GitHub for Three.js, but only Maya 2016 is supported, not Maya LT ... which kind of sucks.

    Maya LT- 36€ / monthly (already subscribing)

    Maya - 242€ / monthly

    I'm not paying 242€ just to export a few animations. *sigh*.

  • I see some posts mentioning using a .js file for the animations, but how do I get this .js file? Is there an importer/exporter of some sort?

    Clueless. Anyone have experience with this?

  • I'm using a lot of small test project capx files to try out events, expressions, new features etc before I implement it to game. Just feels nice to have a blank canvas when you try out new stuff. Instead of having to recreate them in my main project it would be good if you could copy events from one project to another. I know you currently can copy events from one project to another, but you have to make sure, object names, layers, variables, are all the same.

    If objects, sprites, variables etc doesn't exist in the main project it would be really good if you could get a dialogue popup to choose if you want to replace some objects in the events, or create new ones, when you paste the events.

    I have tons of sketch capx files, with events i want to reuse, but it's a bit of hassle to recreate it all again in main project :p Some feature like this would be an awesome timesaver.