tunepunk's Forum Posts

  • Reading through many of the posts and threads here today gives more more of a warm fuzzy feeling than coming here yesterday. Maybe some are still a bit sceptical, it's natural, but I don't feel that heavy negative vibe as before. Some people, even though they don't like subscriptions or web based will still be supporting the continued development regardless. I don't know if it has something to do with the latest blog post or certain very negative people no longer has access to the forum.

    As you guys seem to be in a bit of crunch-mode right now, and I'm quite amazed how your small team can manage all the bug fixing AND answering questions etc here on the forums. I'm curious how much coffee/or energy drings are being consumed at the office lately! Haha

    I would probably be hooked up to one of these, filled with espresso.

    Any way... Keep up the good work Scirra team, I'm curious to see how C3 develops...

  • 12. Verify your account. I'm pretty sure I read somewhere that you get additional 10 events when your email is verified, but this hasn't been activated yet.

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  • I think that's just how the debbuger shows it, if you try to get the correct cell data with events you would get the correct value. But I can agree it would be good if the debugger had some better representation of array data.

  • When i started using construct2 about 3 years ago, i never thought about the limitations really. I was never trying to do any complete game. I was more playing around and learning how the event sheet way of coding worked. I think the main reason for the trial is pretty much this... If you can figure out the basics of how the engine works that's pretty much what you need to make an informed decision whether or not this engine works for you.

    For me it took a couple of months before I bought it I believe, because I didn't really have time to play around with it much.

    I don't think the free version is intended for people to make complete games, and I don't think it should. Why would anyone pay if they could do everything they wanted in the free version? From as business perspective I don't think it would be good too have too many free users even if some of those would eventually become paying customers, but I can agree that more people needs to know about the software.

    A good idea is probably to implement some social media functionality so you can earn more events or unlock more features by sharing on facebook, twitter, youtube or other social media platforms.

    I think i saw that it works something like this now.

    25 events logged in as guest

    40 events when logged in.

    50 events when account is confirmed.

    So maybe a good idea to have people earn more events by doing certain stuff that could benefit Scirra, like sharing, or creating tutorials etc etc.

  • 10, Simplify your game idea. Even if you want to do as much as possible in 40 events don't try to squeeze in so much that your code/events will be overly complex and hard to maintain, or introduces a lot of bugs. From a performance perspective I tend to follow this rule. "The most performant code is no code at all", or Less is More.

  • I was thinking of putting together a C3 free version jam. (some time after beta period ended) This jam would mainly be targeted towards people who don't really have the means to get a full version. Even if C3 is pretty cheap for some people, some are students, have bad exchange rates, live in generally poorer countries, or any other reason.

    Prices in different categories could be handed out. Cool art, cool ideas, nice use of events etc, best mobile game, best desktop game etc. The rule would be that you have to use the free version.

    Prices could be 1 year subscription for the winner in each category.

    I would be willing to put in some cash for prices personally as well. Maybe a small indiegogo campain to get some more funding for prizes, or sponsors. If it's a success maybe more jams in a regular basis after that.

    If there's any interest let me know. I just feel it's a good way to promote C3, give something back and help talents who may not have the means to get a one year subscription.

    I don't know if I could manage putting everything together all by myself, would anyone be interested in helping out creating such an event/jam?

    I like the direction where C3 is going. While I think that a bit more technical blog posts were needed before, I feel confident in it after reading today's post.

    C2 made it possible for me to develop games and I've learned soo much from it. While I'm also trying out new engines it's not because I want to leave Construct, but rather to widen my perspective. I'm still in love with the event system and I'll never forget what world Scirra opened for me with their product. I'll definitely subscribe for Construct 3. I'm sure about that in 200%: 100% for it's a promising and great product and an other 100% for that I bought an early adopter license for C2 and I feel like it's time to support Scirra again.

    This.

    I feel exactly the same way. I hope there is a way to opt out of the first year 50% discount for existing C2 customers, because I feel like I'm robbing them.

    "* Modular event features, aimed at capabilities like building plugins out of events "

    Yeah, and I have to wait, again, to maybe get it.

    Meanwhile I have to invest anything I've made with them back into it.

    To be honest Im just about finished with everything gamedev related, it's all just become so depressing.

    C'mon man, cheer up... Gamedev is not easy. I've been working two years on the same game and not even done yet, but I wouldn't blame it on the tool. It's the easiest I've found so far. Even if i'm stuck or don't know how to do something, I'll figure it out eventually.

    The reason I find it hard to finish my project is I would rather blame on, laziness, full time job, full time wife, friday after work beer, hangovers, etc. Without C2 i wouldn't even have made it this far, I would probably still be on my first few lines of code, swearing why the hell it's not doing anything that I want at all... LOL

    Pushing all our needs and desires to the small C3 team doesn't solve anything. Instead we need to learn to work with the tools we have at our disposal. Maybe your next project can take advantage of the upcoming features .... but waiting for stuff, is not the way to go.

    A lot of people here want this and that. I also want stuff... But I'm not gonna sit on my ass blaming the Scirra devs for not providing me with exactly what I need. That's a pretty Lame excuse for not following your dream of developing your own games.

    This.

    The code was my biggest issue, but we still have to code to get your own plugs, which I thought was to be addressed in C3.

    I can't rely on plugs that aren't maintained, and/ or have to be redone for each new runtime.

    And official plugs provide just the basics, and yet they discourage anyone from modifying them.

    Did you check the latest blog post?

    * Modular event features, aimed at capabilities like building plugins out of events

    Is this what you mean?

    But yeah. We can't have everything right? I barely use 3rd party plugins... very sparsely. The only one I'm using at the moment is Photon Cloud for Multiplayer, and started to use Q3D, exploring the possibilities of making my game fully 3D instead.

    Hopefully Scirra will have more time to build and maintain their own plugins building up a library. And I wouldn't even mind if they charged for some of them, if they took a lot of time/manpower to develop.

    If I really needed a specific plugin in construct for e serious project and was stuck. I would got to elance.com and get a freelancer to do it, or do a paid request here on the forum, getting someone to do it for me. There's always ways if you really need something.

    > Subscription/Web based/Html5/Performance/native or non native -- None of those are any issues to me. As long as they keep the Event sheet and and keep improving by time I'm a happy camper. Without C2 (or the event sheet) I wouldn't be making any games at all probably.

    >

    I guess my biggest reason for not wanting to go along with this is because I planned on going to Unity after I finish my current game in C2, which I already know enough of C# in it to get by. This means I guess I don't have the problem like you and others who are in the same boat, so I don't even have to pay for anything until later to use Unity, and it's just a one-off fee. I just loved using C2 because it took 1/10 the time to get things done, but I guess that gravy train will come to a screeching halt when Scirra stops supporting C2.

    As a Graphic designer I need to push this argument: I have no intention whatsoever of becoming a programmer. I am Graphic artist and designer. I don't wanna waste my time coding or learning how to code. I want to make my ideas happen, in an easy comprehensible way as possible, and that's what Scirra is giving me. Learning syntax, coding languages etc etc is a waste of my time. I have no problem using other engines, but that would be when teamed up with coders.

    I think Scirra should advertise on pages like deviant art. They would have amazing looking games in their show-off page in no time.

    C2 is a perfect solo tool. It's not aimed for teams, they don't have any teamwork functionality, so multiple people can work on same projects easily.

    lamar

    I'm employed in the gaming industry as a Graphic Designer (currently online casino gaming), and have been working at AAA studios, and indie studios in the past.

    I have been using C2 on and off for about 3 years, doing my spare time projects for fun, but aiming to release my own games eventually. As a non coder Construct 2 was my perfect tool since I don't have any interest whatsoever in learning any coding language. I feel dyslectic or an anaphabet when looking at regular code syntax, but the Event sheet I can comprehend very easily.

    I've tried a plethora of different engines but many of them required code or used some weird state-machine coding which I didn't like either. My main reason for choosing Scirra's product is the Event Sheet. I have failed miserably in the past producing anything even remotely resembling a game in other engines but C2 allows me to take my ideas from paper to actually, interactive games.

    I'm using C2 in my spare time for my own projects at my own pace learning as I go, but aiming to release my own professional looking games with it.

    I will be subscribing since I like C2, i think C3 looks promising.

    Subscription/Web based/Html5/Performance/native or non native -- None of those are any issues to me. As long as they keep the Event sheet and and keep improving by time I'm a happy camper. Without C2 (or the event sheet) I wouldn't be making any games at all probably.

    I havn't had time to play around with it much, so waiting to give my second opinion until I've tried the full version. Not the beta.

    But considering what I've seen so far, I'm optimistic. Looks very promising and I'm curious to see what will come in the future.

    Latest blog post covered a lot of stuff that sounds very promising, so I hope with a bit of time there will be even more fun stuff to play around with. I really hope they get the community support, so they can staff up, and provide more of those neat improvements, features, plugins, etc we've been missing in C2 even faster.

  • Fantastic!!! I must have missed that blog post, or missed that section.

    Very good news indeed!

    I think I have to read through all the blog post again to fully comprehend the scope of this C3 release.

  • I mentioned it in some other thread but maybe it got missed, so trying again.

    Will we be able to use the new build service for our C2 projects if we also have a C3 subscription?

    The reason I'm asking is that I will be stuck with C2 for a little while until some plugins I'm depending on in my project might take a while to be ported to C3, if at all. So this will be a nice bonus for people ready to invest in C3, but can't fully move their project over because of plugin dependencies.

    I will ge be getting C3 for sure, but will be stuck in C2 with some of my projects for above reason.

    Ashley or Tom any info on that? Is i technically possible?

    I'm guessing the things that C2 exports shouldn't be much different from what C3 exports...

    While Tom and Ashley is active. A quick question you might have missed in this fast feed. If we are subscribing to C3, is there any technical limitation stopping us from using the C3 build service for games exported in C2? This would be great as a transition since it will take some time for plugin makers to port plugins we are depending on.