tunepunk's Forum Posts

  • Yes you can use lerp also.

    lerp works kind of like this.

    lerp(sprite.startposition, sprite.endposition, 0.1)

    0.1 is 10% of the distance per tick.

    You can also try a plugin called liteTween you can find it here on the forums. It can do similar a thing but with much more nice acceleration and smooth movement. Highly recommended, as lerp is only linear.

  • QuaziGNRLnose Is it possible to load a three.js file containing multiple objects? And can you assign textures to each individual one? I was thinking of using https://threejs.org/editor/ to create the levels, and then just import the levels directly to Q3D. Only dynamic objects i would place in C2.

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    How come Ctrl+C and Ctrl-V work in the event sheet but not in the Layout view? If It's not allowing to add something to clipboard, maybe it would be possible to save the UID and properties of an object, when pressing CTRL+C and just duplicate it when you press Ctrl+V ? Possible workaround?

  • cjbruce

    Strange. Tracing the height had almost zero effect on my performance. My exports were also facing the wrong way but easily fix in the model properties. Rotated model. X - 90, Y, -90. I will send you an early test capx on PM somyou can take a look at it. Maybe that helps.

  • I didn't have much time to do any actual projects, but clicking around in every new release and testing a bit I can see it's getting more stable and less buggy little by little. Keep up the good work!

    I have no performance issues on my iMac.

    Editor is smooth, Preview is Smooth.

    iMac - 3.4 GHz Intel Core i5 - 24 GB 1600 MHz DDR3 - NVIDIA GeForce GTX 775M 2048 MB

    Rain Demo

    Getting 60FPS until i hit like 5000 objects, then start dropping.

  • cjbruce I used morph animations instead directly, I havn't tried bone animations yet.

    To convert bone animations to morph anim, i think best way is to bake the animations. It's an option in the exporter. (But I think you can bake it in Maya as well). but I haven't played around with this. I didn't do much preparation at all in Maya, just checked the export options. Then check the json file so everything looks okay. You don't need a lot of keyframes, since animations are interpolated in Q3D. I'm just using 6 frame walking animation for example.

  • YOu can create a dummy sprite at the point you start to touch, and compare angles between that starting point and your touch point. Then simulate pressing the key for that angle.

  • I couldn't find this either. Maybe something good to add as a feature request.

  • I can suggest Photon Cloud for now. Really great plugin. Much easier to use also.

  • THANKS, for the morning laugh, that made my day! It's not every day you get to wake up, have a coffee and read an out if this world conspiracy theory. I should't be feeding the trolls but this is getting hilarious.

  • The newgrounds jam will be last week of beta. (15th of May to 21st may) so i'm guessing after that subs will be available.

    https://www.scirra.com/blog/201/construct-3-gamejam-with-newgrounds

  • Nice work! looks great man! To bad I don't have an android device, but I'll try out the Kongregate version again...

  • Ashley or Tom

    Should I file this as bug of feature request? I don't know if it's intended to work, or if this should be considered a feature request.

  • Maybe this could work as well, but would be annoying as hell to add to your index file every time you export a new version.

    <meta http-equiv="pragma" content="no-cache" />
    <meta http-equiv="cache-control" content="no-cache" />[/code:3o81q1s0]