tulamide's Forum Posts

  • It depends on the kind of mechanic you use for your game.

    But there is one concrete thing you can rely on: If you go to a layout it is in its initial state. And nothing prevents you to call the same layout that is currently running (effectively restarting it). It is the system action "go to layout" that you need.

    What you need to take care of are the global variables, because of their nature they don't reset, and the timer, because the timer starts when the game starts and keeps counting up.

    My example project "Verve!" covers all of your questions, you might want to have a look at it:

    http://www.scirra.com/forum/viewtopic.php?f=8&t=8011

  • Found this today and think it would be a nice thing to use it for C2...visualization is always fascinating

    http://code.google.com/p/gource/

  • Also, I'm having issues with my EXP formula. If I raise it manually 1 point at a time, it adds up.

    So let's say, I need 97 yo reach level 6. If add it 1 point at a time to my current Xp, I'll get me to level 6 when I get 97 XP. However, I just add 97 XP, it would put me at level 8.

    Try adding 1 point at a time (left click) until you reach level six. The restart and hit right click.

    I maybe wrong, but are you now trying to raise the exp needed per level according to some curve? If so, just take the cap I gave to you in the other thread and change event 41 to... ah, it's easier to show it in the cap. Of course, you need to adapt the change rate, this example simply starts with 1 exp needed for level 1, another 2 for level 2 (3 in total), another 3 for level 3 (6 in total) and so on. Just paste your own values.

    stats4.cap

  • fps 14-16 with firefox/xp as long as the player is alive. As soon as he is down 38-43 fps

  • As Arima said, an exe export is most likely to come, but you shouldn't expect one in the next 6 to 12 month.

    Arsonide, that's some fine decision. I'm happy that there are more people that don't ignore 0.x and support with such nice plugins. Can't wait to test them

  • SullyTheStrange was a bit quicker.

    Here's a cap, basically doing, what Sully described.

    doublepress.cap

  • Ah, I see. Thanks for your answer, I do totally understand if it's too much work for the time you have

  • No relative behavior to the system's values possible?

  • I hope this is what you're looking for, and that it also answers your questions. I think it is self-explanatory, but feel free to ask if something isn't obvious.

    stats3.cap

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  • I am not disappointed about C2 in general. In fact, currently I'm more disappointed that I got an answer like "if you don't like it, don't use it. Just leave us, who love it like it is, alone". I thought we could discuss on things without such behavior.

    Ashley, thank you very much for those comprehensive explanations. It clears things up. Basically, my two main points won't exist anymore somewhere in the future. All browsers will at some time support hardware acceleration (that's very important; you can't design with hardware acceleration in mind, while a gamer might use a browser without that support), and there will be a Scirra executable exporter (be it sold or not).

    I will still help people with C1, and keep an eye on C2. As soon as exe exporting and hardware acceleration (for all possible output) is there, I will jump on the boat. Until then, I focus on other game creators and C1.

    I can't repeat it often enough: I really wish C2 being a success, and I totally understand the decisions regarding making some money. I especially find the "pay what you want" idea very attractive and more than fair.

  • I'm actually quite impressed by this choice. It's the one that gives the most flexibility in product dispersal. Also, I would predict that an .exe exporter will be written, just as soon as all the basics are down.

    Flexibility? Somewhere in the future, maybe. Currently, HTML5 means you have to confine to casual games, because there is no hardware acceleration AND you can't tell or force, which browser the gamer will use. So, to let them be able to play within Firefox you have to be very careful, how many objects you use, etc. Comparing 2000+ sprites with C1 and 120 in C2 I feel this being a step back and not forward. If there would be an exe exporter WITH hardware acceleration (OpenGL, DirectX) and we had the choice, I would hail C2. But, together with Ashley saying, that there won't be a Scirra .exe exporter, I'm not very happy.

    Hopefully this will encourage third party ports to new platforms. This could include an official Windows desktop EXE runtime in future, a third party Android native exporter, or whatever anyone thinks up.

    Let's face it, HTML5 might be the architecture of first choice in 5 years - but I need something I can work with now...

  • > So you can choose what to pay for huh. That's...kind of weird.

    >

    There have been a few instances of the pay-what-you-want model, including albums from Radiohead and NIN, as well as the Humble Indie Bundles of popular indie games. It's just another way to combat piracy and still make a little money... pirates often cite "too expensive" as a reason to steal stuff, so this sort of removes that excuse. People who think $20 is too expensive could chip in $5, or at least $1. Or really at least $0 I guess, if you think that's all that it's worth to you.

    I think there's another big advantage. People earn different. So if you sell your software for 50$ it might be 1% for the one making 5000$ a week, but 50% for the one making 100$. If the last one now spends 1$, it isn't much money but the same contribution in relation. Should motivate a lot more people. At least I hope so.

  • What browser are you using? Chrome and IE9 are very fast, the others are still playing catch up (but I think they've all announced plans to hardware-accelerate their canvases).

    I'm using the newest version of Firefox. I will wait then until Firefox has updated.

    [rant]I don't understand, why everyone is so happy about being forced to create browser games now? I have to tell the people that I can't give them a fullscreen hd game, because it only runs in a browser. I also have to force them to use either chrome or IE9. They will laugh at me and then play the real games.[/rant]

  • Is it just me or is the demo slow? I shot and with 120+ objects the framerate went down to some 20 frames... It would be a nightmare if unaccelerated browser games is the only way to do games

  • I'm not quite sure what to think. I'm looking forward to C2, of course! But on the other hand, it's been a long time until the current state of Construct and the situation hasn't change, it's still one or two spare-time "garage" developers. So it will endure another 4 years or even more to bring C2 to a usable state as 0.99.9x?

    But I really, really wish you all the best for C2. Scirra was always enthusiastic and the community grouped around it is one of the best I've ever met on the net. It deserves a success.

    To the pricing: It was mentioned here because Ashley said so, when talking about C2 some time ago. There were plans to make it commercial, but with a free version also.

    Go Scirra Go