tulamide's Forum Posts

  • Blacksmith

    Thank you once again for a wonderful review! Everyone reading them should get a perfect summary of the content. Yet better, it helps me a lot to classify the loops for future works. A precious contribution for me.

    -Silver-

    I'm still producing these because a very good person currently teaches me the lesson that optimism is far better than pessimism. So I stick with it.

    But I don't know if I can keep the pace. I'll probably take a break first to avoid mistakes I made in the past. The series will continue though...

  • parside

    Thank you so much! And please don't worry about the language.

    English isn't my mother tongue and I almost only use it when I'm here on the forums. So I was very afraid when posting the first time years ago. I thought everyone would laugh about my bad english or that the ones from english speaking countries would feel offended by the raping of their language. My contributions are still full of mistakes.

    But in fact no one laughs and nobody feels offended! I even get the feeling that a lot of people are quite glad that they don't need to learn another language and therefor respect your tries to use their language. <img src="smileys/smiley2.gif" border="0" align="middle" />

  • RookieDev

    I agree to your statement "In my honest opinion i feel like the Idea alone is way past Overdue".

    At all times a computer was there to simplify complex processes, from the first pocket calculator to the super computers nowadays. There's no reason to think that something wouldn't be possible just because it has not be done yet!

    Ashley is one of the most talented and addicted programmers out there, but he already has his baby. It's C2. But there are othere developers that might take the challenge.

  • Thank you for the link newt, I wasn't aware of this site. Looks like all I ever wanted for decades (whenever one of my projects lack good graphics - always^^). I'll make myself comfortable with the rules (it seems that wav files aren't allowed for music) and then try to share the loops with them.

    parside

    Link corrected! (At least I hope so ;) ) Sorry for the inconvenience.

  • Here we go again...

    21 July 2013, Revision 3

    12 new music loops again! The highlights this time: odd time signatures and chiptunes.

    You can

    hear a demo of all new loops here

    First post also updated. You find the download link in the first post, as always.

    I won't give up hope that you all add a little comment here after listening, wether it's good, bad, your-number-one-choice or unusable.

    Blacksmith

    Wake up! There's a lot to hear and enjoy <img src="smileys/smiley4.gif" border="0" align="middle">

  • Wonderful work!

    Amazingly detailed for low poly models (except the frigate). Great variety. Should be very interesting for those creating sci-fi based games.

  • TunaUppercut

    Thank you! <img src="smileys/smiley1.gif" border="0" align="middle" /> All loops are created with a lot of effort, so it feels good to get such a compliment.

    Blacksmith

    Thank you so much for taking the time to review in detail. I really appreciate it!

    And yes, it is hard work. 8 hours a day in addition to my daily work, for several weeks. I even cheeted a little bit by using "hamlet" which originally was a track from a prototype I never realized. <img src="smileys/smiley9.gif" border="0" align="middle" />

    Btw, if it isn't asked too much: In case you stumble upon a loop that you really dislike (I don't mean loops that are just of a genre that doesn't touch you, but really bad loops in your ears), would you mind describing it, too?

    To prevent that you miss the next update, I'll make sure to "@" you in the post <img src="smileys/smiley4.gif" border="0" align="middle" />

    To all others who listened to the demos: Please, please, comment. Especially if you didn't like it. I can only improve if I know what you think of it.

  • Thanks for the info!

    There's only one thing that makes me nervous. From the TOS:

    "Copy reserves the right to change the amount of free storage or terminate Free Accounts at any time."

    "Without limiting the generality of the foregoing, if a Free Account is inactive for a significant period of time, then Copy may delete any or all of Your Files."

    I'm not sure if I want to put sensible data on a storage that might delete my files and cancel my account. Dropbox also keeps the right to terminate an account temporary or permanently in case of abuse, but never deletes any data. Instead you're informed how you may retrieve your files.

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  • You're welcome. <img src="smileys/smiley1.gif" border="0" align="middle" />

    I know it's a lot of sheets, events and no comments. If you should have any questions, pm me.

  • Oh, I'm very sorry! Some extensions aren't needed in that revision and I thought I'd deleted them.

    The Water.fx is just a quick hack of Magnify.fx, so just duplicate Magnify.fx and rename it to Water.fx

  • Noone? <img src="smileys/smiley28.gif" border="0" align="middle" />

  • From one of my projects (a very early revision, but you don't need the game anyway) using rojohound 's method: puzzle.rar

    It is a bit more complex but very comfortable for the player. The game starts with a low res start screen where you can access the options to change the resolution, sound or music volume. Only when clicking new game or continue it actually changes to this new resolution, presenting the game.

    You have to deal with german text in the start/option screen, I'm afraid. Click on "OPTIONEN" to get to the options screen. In the options screen "?BERNEHMEN" stands for "ok" and "ABBRECHEN" for "cancel".

    In the game screen the 'esc' key will exit the game.

    Hope it helps <img src="smileys/smiley1.gif" border="0" align="middle">

  • As promised here is new stuff...

    6 July 2013, Revision 2

    12 fresh new music loops for you to use in your games! Just go to the first post of this thread. The link to the new demo is added there.

    You'll find the new loops for download following the same link as for the initial loops (again, just go to the first post). That link leads to a dropbox folder where you can download single files of your choice, or all at once as a .zip file.

    And please, comment. For example, if you think a certain style, theme or athmospere is missing <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Nice little tracks, I like 'em! Would love to hear more work from ya. :DThanks DatapawWolf ! I'm afraid most of the game music I compose is bound to other people's projects :D But I started to create new loops for this series, so there will be more soon ;)

    Amazing work tulamide, thanks for sharing this!

    I really liked summer_8b and 16b, they had a very classical feel. And reaper_strong_8b, whoa that has a really cinematic sound (very cool). I think my favourite was definitely reaper_soft_8b (I guess I'm just a big softy at heart)!

    Thanks again, I think I'll leave these playing in the background while I work   <img src="smileys/smiley4.gif" border="0" align="middle" />A special thank to you Blacksmith . I'm so insecure regarding my music (there's someone who knows what I'm talking about^^) that such a comment is really giving me a lot of confidence. I might be on the right track :)

    ...And if you're a big softy at heart, well, then I'm also. reaper_soft is my favourite too xD

  • Thank you very much -Silver- and mineet

    It's a great idea too - I usually skip through start screens in seconds, so it should be important to set a musical theme up instantly rather than assuming the player will hang around.I thought so too. Hopefully it's also useful for others. If the thread gets enough attention, I'd be happy to extend the series with more stuff!