tuckerwagner's Forum Posts

  • It really is pretty easy. Export to Cordova into a folder somewhere on your computer, start new intel xdk project, import html5 code base, select the folder you exported to. Thats pretty much it to get it to emulate. Building isn't much more difficult.

  • On the game I just did I had a layout as a title screen before the main menu of the game. Then I just used on start of layout on that for the music and then goto main screen of game. This is always an option.

  • I'm trying to build my game for android but i keep running into this error when building.

    Error: Plugin "cordova-plugin-payment-iap" (2.0.39) failed to install.

    I do not currently have a plugin named this installed, unless it is in the cordova.device plugin. Anyone else have this problem or know how to fix?

    EDIT: Error seems to go away when I remove

    "<intelxdk:plugin intelxdk:name="https://github.com/cranberrygame/cordova-plugin-payment-iap" intelxdk:value="https://github.com/cranberrygame/cordova-plugin-payment-iap" />"

    from the additions.xml. However, my build still fails and gives me no information on why

  • I had a fade in at one point, but all it seemed to slow stuff down. I'm not to worried about it. Most users will probably just assume it's their phones fault anyway lol (is that a terrible way to look at it?)

  • thanks a ton! I know it's kinda laggy on the starts screen but I'm not quite sure what I could do to prevent that, I'd rather show users that something is happening than take of that animation at the start and show them nothing.

    irina maybe it will now? I'm not sure where you live but I did release it last night so maybe it was still updating tonal the apple servers? I hope this doesn't become a big issue :/

  • Just released my game Patience that I made with Construct. Didn't take to long to build... Until I got to the ads. That took literally months to find a work around. Anyway, this is the finished product hope you like it:

    https://appsto.re/us/zV-S9.i

    I would love to hear feedback whether here or as an app review on the App Store.

    Enjoy

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  • Hate to bump, but can anyone help me?

  • I still can't seem to get them to move the opposite direction. Here is a .capx. Obviously it would be appreciated if you didn't copy my (less than brilliant) ideas. Thanks!

  • I am creating the same object every second and they are all set to move to the right a a certain speed. I am simulating the right button down on every tick as long as the direction variable I made is equal to 1 (0=not moving, 1=move to the right, 2=move left). My question is, how do I change the direction of movement of the objects that are already created? Basically when I press a button that switches the variable to 2 I need all the objects created to move left instead of just the objects that are about to spawn. Any way to do this?

  • Just trying to clarify how this system for plugins is working. So will the plugins remain to be free but then if you need something updated or fixed (such as maybe the appodeal plugin not working for iOS and you want cranberrygame to fix it) then you pay $5 and he will fix that and then update it for everyone to use? Or is the $5 to get the update to the plugin?

  • bump... sorry but i cant get the build to succeed with ios either

  • I recommend trying it using CocoonJS first, They have a cloud compiler that is easy to use and free. From there you can make an XCode file and then through xCode you can test it on your device.

    Well I shouldn't be having any problems but I even put in something to notify me when it successfully requests the store listing or if It fails to get the store listing but I am not getting notified of either?

  • I have a game that I created for iPhone. In the starting layout at start of layout I add the product id and then request a store listing. Then I have a button on the home screen layout that purchases the product. I export and open in Intel xdk then upload with application loader. I have set up an in app purchase on the app in iTunes connect with the same I'd. I then tick it to test using test flight and use the test flight app on my phone. The problem is that when I hit the purchase button I get an error that says: "IAP Error (only reported in test mode): Trying to purchase an unknown product. (code: 4983500)"

  • cranberrygame I am interested in this plugin but cant find the construct 2 plugin download? Can you help me out?

  • I tried using the test app on a different phone and, what do you know, it showed up. It still doesn't show up in my actual game however and also doesn't show up on the other phone. What is going on here?