tublood's Forum Posts

  • 4 posts
  • Hello Spriter devs

    I have some questions:

    • In your website, you said:

    [quote:3fy04jzp]IMPORTANT: Spriter 1.0 is still in development. This Early Adopter Sale price is a discount for those who purchase Spriter Pro before version 1.0. Official launch date of the full version of Spriter Pro is November 11th 2014.You will receive your serial number shortly after your purchase, which will unlock the Pro features. Additional Pro features will appear over the course of many future updates.

    I didn't buy Spriter Pro before, so can i still buy the early adopter sale version and use spriter? Can i update to the 1.0 version in the future when it is out for free too, or i have to buy the new version again?

    • What is the difference if i buy Spriter when:

    + i did buy Construct 2 Personal license before, in short buy Spriter in this link scirra.com/store/game-makin ... er-sale-78

    + i didn't buy Construct 2, in short, i just want to buy straight from your website brashmonkey.com/buy_spriter.htm

    Thank you.

    Hope to hear news from you soon.

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  • Thanks for your advice

    And here is the video

    youtu.be/N44vn5ZZIdE

    Object 1: Red square called HitDetect.

    Object 2: Black rectangle called PlayerBound, at the very back of the character, using platform behavior

    Object 1 set to Player Sprite's hitbox1 image point ( current at the origin )

    Player Sprite pinned to PlayerBound ( position and angle ) at the start of the layout ( 1 time pin only )

    Object 1 lags behind while object 2 is moving ( u can see in the video )

    In the Code i set

    Every tick

    --------- Hitdetect set position to PlayerSprite ( image point "hitbox1" )

  • I hate to do it but....

    Bump.

    Don't tell me you guys never tried to keep an object attached to another before?

  • I'm having this problem for my shadow of colossus based game too. The sword is always lag behind the character when the character move with fast speed/ falling/ jumping.

    It will be great if someone can figure out how to deal with this problem.

  • 4 posts