Thanks for your advice
And here is the video
youtu.be/N44vn5ZZIdE
Object 1: Red square called HitDetect.
Object 2: Black rectangle called PlayerBound, at the very back of the character, using platform behavior
Object 1 set to Player Sprite's hitbox1 image point ( current at the origin )
Player Sprite pinned to PlayerBound ( position and angle ) at the start of the layout ( 1 time pin only )
Object 1 lags behind while object 2 is moving ( u can see in the video )
In the Code i set
Every tick
--------- Hitdetect set position to PlayerSprite ( image point "hitbox1" )