Tubaaja's Forum Posts

  • 14 posts
  • Oh, I got it working on my Lighting test project but not on my main project, This will be interesting xd I'll make a final post if/when I get it working

  • oh wow :D it looks really cool! thanks, although I have problems in replicating it as I really don't understand what is going on ^^"

    I'll try to see how to make it work on my own but would really appreciate if you could tell me how or why it works :D

    EDIT: it seems that the fact that I have additional layer from witch I need to remove the layers darkness with the flashlight sprite is causing problems with the idea I have for this

  • I was thinking about using shadow caster, but with that the shadow would always be cast instead of only when flashlight is looking at the direction

  • Hello! So the current functionality first

    I have a 100% black layer on top of my game that has some opacity so the area looks dark.

    my player character has a white sprite on the same layer as the black layer.

    It has an Effect blend mode "Destination out" so it just removes the black layer and gives the effect of a flashlight.

    The only problem is that this effect lets it add light over walls. So I wonder if there are any ways to combat this?

    Tagged:

  • Fixed!

    It seems that the event sheet was not linked into the scene that it was on! My bad. Works now!

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  • So I'm currently having an strange problem: The keyboard key is pressed function (seen below) does not seem to work at all, when I open the game and press any of the buttons the game simply dosent register them for some reason. Any idea why this could be happening?

  • This leaves me puzzled. Only Error that I get is for Obfuscated JavaScript/Kotlin even tho it should not be the case. I will try to find a way around this.

  • I understand the security risk involved. Now that just means that I can't no longer update my mobile game (aka fix the broken version that wont load). All types of export are obfuscated and Google can't simply read any of them. Meaning that Construct 3 is for now completely useless for my projects.

    I have deleted all of the javaScript and I'm now using only blueprints/visual script. I'm thinking that C3 just checks if my project has ever had any JavaSkript in it and runs C3's equivalent of "evaluation engine" never the less.

    Or this there a possibility that google has updated something in their end?

    either way C3 exports will not work in a export of google play store if they contain or have contained javaScript in the past.

    if there is nothing that can be done. I need to copy/paste the whole project into a new base that has never had any javaScript in it to make this work.

  • Oh okay thanks! That just leaves me asking how to make Construct's obfuscation readable for the publisher? (aka Google for now)

  • Hello there!

    It should be fairy simple, you just need to chance the loader style like this:

  • So I'm trying to get my game's signed android bundle to google. I run into a warning about the code being obfuscated,(the game will stay forever in 99% loaded if I don't fix this)Google told me this:

    This only would help with AndroidStudio and ProGuard tho.

    So in short how do I export the mapping.txt or what this the equivalent thing I need to do in Construct 3?

    This happens in all the different modes of minify script None, Minimal and Advanced

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  • oh! I'm a dumdum! thx a lot!

  • I get this message when I try to export an APK of my game out. What is wrong? I assume that it's the com.companyname.appname thing. But I do have my own an unique thing there. What do i do?

  • 14 posts