Tsengar's Forum Posts

  • 13 posts

    Kyatric Thanks for the reply.

    Yeah I know about the press button to activate the controller thing when using Chrome. But this is not the case/problem with the controller test or the Spaceblaster demo, non of them are working.

    Like I said, I have both wired and wireless XB360 controllers working in my own game using Chrome.

    But also non of the Gamepad Conditions, "Has Gamepads" "On Gamepad Connected" "On Gamepad Disconnected" seem to work either.

    Kyatric Ashley or anyone else.

    I planned to test a bunch of controllers, but the test seem to not work any more in either Firefox or Chrome, nor the Spaceblaster demo. I guess there have been loots of updates that broke does test demos since then?

    Also non of the Conditions, "Has Gamepads" "On Gamepad Connected" "On Gamepad Disconnected" seem to work.

    I have both the wired and wireless XB360 pad working in Chrome in my own game, but not in Firefox.

    Btw, I suppose there is no way to make it possible to access the rumble feature?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • jbmoyer Never used Stencyl, but by the sound of it, could Functions be what you are looking for?

    https://www.scirra.com/manual/149/function

  • Yttermayn You can also activate the "Z Order Bar" by the check box under the View tab.

  • jegcelorio blackhornet Kyatric

    Thanks for all the help and samples, I think this Tag (optional) setting is what have gotten me completely confused as to what Tags people and the Scirra Manual where referencing to.

    In my mind the Tag at the end of the Stop action was just type in the name of the music file and it would work.

    Will continue to try to get this to work as I intended, thanks again for the help.

  • blackhornet Thanks!

    Have looked at your file, so one can't just write the name of the music file in the Tag to stop? So it has to be set up with global numbers? Sounds very strange.

    Will try, but still make no sense why I can't just write the name of the music file I want to stop.

  • Could anyone confirm if they can do a simple action like this?

    Just as an example.

    On "P" pressed - Audio / Play "music file name"

    On "M" pressed - Audio / Stop "music file name"

    I can't get a simple thing like this to work and I can't see that it should be any more complicated then this.

    If I leave it like this, On "M" pressed - Audio / Stop ""

    Then it works to stop the last sound/music played.

    Thanks in advance for any reply.

  • Looking great, got a nice feeling to it, thanks for releasing it to the public.

  • And a nudge function, can't play pinball without nudging. <img src="smileys/smiley2.gif" border="0" align="middle" />

    Got stuck on the edge.

    <font size="2">EDIT, removed the image since its was only there to let the OP see where the ball got stuck.</font>

  • I think he is actually right, nothing with Sounds or Music seems to work properly, which release of Construct 2 are you using?

    I use the latest Beta 120.2, but I also had this problem long before this beta release, just haven't got around to post about it.

    In my tests I actually managed to get music to stop playing by leaving the Tag empty so it effects the last played sound. But its not a workaround the problem though, since its useless if any other sound plays in between.

    I currently only use .ogg files in my project, but that shouldn't matter.

  • I am looking forward to be able to release my coming game for Ouya with C2, already supported Ouya on there Kickstarter.

  • Hmm, looks like I didn't read the tutorial 100% after all, not sure how i missed that, I been reading that page over and over now so many times.

    Thanks a lot Kastas, that helped.

    To tired i guess <img src="smileys/smiley9.gif" border="0" align="middle" />

  • Hi Guys,

    Complete newbie here, just started today, so sorry if this problem have been brought up before, but I couldn't find any previous topic about it.

    I have been following Ashley's tutorial to page 6 and just finished setting up the Character animation. Not sure if this tutorial is so old that it doesn't work correctly with latest build of Construct 2?

    But for some reason when I am jumping from standing (JumpFromStand) no animation is played out on the screen. However (JumpFromRun) works fine.

    One other things that also seems not work correctly is when landing on a platform and keep on pressing forward the character just starts sliding instead of running.

    I am lost to why the animation is not working properly, I am pretty sure I have not messed up, as I have been following the tutorial 100%.

    Here is the .capx file.

    Thank you in advance for any help provided.

  • 13 posts