troxx's Forum Posts

  • Hey man, yeah I started back on C2 as well. They've definitely made huge strides since the C2 days. Like, the C3 compiler for building apks and ipas is pretty awesome. Also the C3 runtime and WebWorker option definitely gives better performance.

    My game isn't unplayable, for the most part its pretty good. I'd just really like to iron out this jankiness issue I get when game play gets busy... Im so close to having a smoothly playing game :D

    no doubt that the C3 compiler and runtime is a great improvement on C2, there are just so many similar performance posts like "how come I can run GTA: San Andreas on a 3 year old Huawei mobile yet i'm struggling to run my knock off Flappy Bird Construct project 10fps" lol.

    Why don't they just go with native exporters?

  • I've never subscribed to C3 but used C2 previously, thought I'd checkout the forum and low and behold one of the first posts is to do with performance, not that this is going to be helpful in anyway, but it's yet another forum post on the performance issues that has plagued Construct since C2, it doesn't matter what the dev's say regarding html5 tech, they keep saying compatibility or performance is better with latest mobile tech, it still doesn't help the fact that html5 performance was and appears still to be terrible on those mobile formats & don't even think about larger projects, look at the debacle of 'The Next Penelope'.

    I'm not knocking the engine as a development tool, as i'm still to see any engine you can get something playable built so quickly, but it seems its the final hurdle every time with Construct, always performance issues. If I get back into development it will be with a tool that has native exporters all the way, I just can't be done with the wrappers workaround.

    Hope you can get it worked out.

  • Aww, Thanks Lordshiva1948, i'll check that one out!

  • I'm creating a tutorial app using short video clips, i'm using the video player object and can play a video, but cant play clips from a folder as there are no forward or back buttons to move to next video clip, is there a tutorial anywhere I can view on setting up a decent video player which allow the user to scroll through the video clips?

  • Thanks, yeah I checked the demo out, however the lines created are aliased, so not very good for my drawing/painting, although im sure anti-aliasing could be imnplemented to smooth them.

    Since my 1st post, I have since created a line using the 'Arc' via the Canvas plugin, which creates a relativley smooth line. I'll upload it later, it may be handy for some other users.

  • Thanks for the information and example, appeciate it, especially when you are no longer involved with it's development. I'm at work at the moment so will check this out this evening. Cheers.

    Do you know if the Paster & Canvas plugin work on exported ios/android apps o.k?

  • Managed to create smoother lines using the 'Arc' path via the Canvas plugin, its not perfect though, my lines are still straighter than I would like when drawing curves.

    I can probably work out how to add the rest of the tools I need, I don't think a soft round brush type tool is going to be possible though, unless you can maybe import & draw with a png of the brush?

  • Hey all,

    I have tried to create simple lines using the mouse/touch using examples from the forum & a Youtube tutorial, I'm not looking to create anything complex, really I just want to implement the following tools:

    Pencil

    Soft Round Brush (similar to photoshop default brush) for easy blending/tone building

    Pencil/Brush size control

    Opacity control

    Eraser tool

    Simple colour picker

    I have started to play around with drawing on the canvas but the two examples I have tried are pretty sketchy & both create horrible aliased lines & do not create smooth curved lines, which would just not be acceptable in a possible commercial product.

    I have had a look on the Scirra store, but the examples people are selling also have these issues, so are not an option.

    I have been looking at a plugin for Unity - https://assetstore.unity.com/packages/t ... gine-63046

    If there is a similar plugin available for Construct or if anyone could could give me pointers to implementing the above tools in Construct, I would prefer to try & build in Construct. Has anyone created a drawing app in Construct 2?

    Example Capx's

    https://drive.google.com/open?id=1Z23Cg ... isCubPHwpj

    https://drive.google.com/open?id=1tK2SB ... psllGKGi0l

  • Giving the discounted 1st yr as a C2 owner, I will more than likely give C3 a try out in the new year mainly for the inbuilt exporters, hopefully we'll see some further improvements to the engine.

    Fusion 2.5 was one the other engine I have been using, but I just can't get on with the user interface, plus the way it handles code re-use is weird, you have to copy and paste all the events into every frame which will use the events, where as Construct uses Event Sheets & can just point which layers use which events.

  • As a potential subscriber to C3, I really hope they look at this & assist with resolving the issues you guys are having with mobile exports. There have been a number of topics raised relating to mobile performance & wrappers in general since C2, this was the reason I previously looked at alternative engines, but I come back to Construct as I find it more user friendly than the competition. I'd like to subscribe to C3 & support Scirra, but if users are still experiencing performance issues, then I personally can't justify paying for a yearly subscription when I can continue to use C2 in the mean time.

  • Hey,

    I tested the APK on my Galaxy Note 3, this has an Adreno 330 GPU.

    It appears to run fine on my device, not noticing any lag or particular jittery frames?

    Is there a way of checking the fps when running the APK?

  • The thing is, I am well fond of Construct, the UI is great, easy to navigate, easy to use & I just enjoy using it. But the whole wrappers issue/missing plugins is what's stopping me and it appears a lot of other users from switching as well.

    I suppose we'll just have to see how it goes?

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  • With Construct 3, I thought I would give it another go, so started doing some tutorials for C2 to get me familiar again, but reading peoples experiences so far, I think I might stick with something else, even though I do like working in Construct.

    Scirra needs to get the IAP/Ad's/leaderboard plugins working asap for developers targeting mobile. But people also still have concerns with the export facilities for C3, it's really not about comparing to native performance so much, as tests prove that HTML 5 performance is on par with native, however, it is the reliability of the wrappers that users seem to be concerned with, I mean what's the point of doing all the work if wrappers are going to hinder performance or even worse not work properly at all on target devices. We seen this constantly with third party wrappers on C2.

    I think users just want some reassurance that this is not going to occur again with C3, especially when paying for a subscription year in year out and then still not seeing their exported projects work as intended on PC, iOS, Android etc...

  • I'm just busy going through the book at the moment & it's really helping me get back up to scratch with Construct, it's been a while since I used it.

    I've got a few more chapters to complete, but enjoying the variety of games & the complexity as the chapters progress. I'll be posting a review once I'm done.

  • Ahh right, looks like folk will be waiting a bit longer to develop on an iPad. Good job i'm going the Surface Pro route then , though remote preview will still be handy for getting an idea how things run on the iOS platform.