Trimeister's Forum Posts

  • Hello Everyone,

    So I have one object with 2 sines(vert/hor). The object travels in circular motion but the object is not facing the direction its travelling. How do I make it so it does?

    Thank You.

  • Never thought of it but it worked perfectly.

    Thank You.

  • Hello,

    I am wondering if there is a way to group Global Variables? Currently I have 40 GVs and it is a little bit too much not to have them grouped?

    Thank you.

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  • Hi mekonbekon,

    Thank you sooo very much. It is working the way I wanted.

    Best.

  • Hello mekonbekon,

    I got up to 2nd line of the event. How do I make it a NOT within angle.

    Also when I set angle to '(enemy.X, enemy.Y, object1.X, object1.Y)' I get an error at first comma.

    Not sure what I did wrong. Sorry.

    Thanks.

  • Hello Everyone,

    So I have this code:

    ---------------------------------------------------------------------------------------

    Event: System/every tick

    Action: enemy / rotate 2 degrees toward(object1.x, object.y)

    system / wait 2 seconds

    enemy / rotate 2 degrees toward(object2.x, object2.y)

    ---------------------------------------------------------------------------------------

    So when I run this code the enemy rotates to object1 but not object2.

    How come?

    Thank You.

    Tri

  • I would love to attach the capx but I don't know how. Can you help me?

  • ok I will give it a try, Thank You.

  • ok I will give it a try. Thank You.

  • Hello Everyone,

    After I use set angle toward position how do I release it?

    I tried to set angle toward another position but its not working.

    Thank You.

  • Hello Everyone,

    How do I have an object go straight after the object turns at unknown degrees?

    Like I have the enemy faces the player while the player is moving then after 2

    seconds the enemy would dash straight at the angle he is at?

    Thank You.

  • Hello Everyone,

    How do I have an object stands still but wobbles a little like how a helicopter would?

    Thank You.

  • Thank you so much tmntppn. It's exactly what I'm looking for. Thanks.

  • Hi tmntppn,

    Thank You. I think this will work.

    When I use the arrow to move..when it couches the grey border..it seems to go out a little then jumps back in..

    Is there a way to meke so when the green box touches the grey boder it just stops?

    Thank You.

  • Thanks chrisinfinger and tmntppn. I see this is something I need to get a grasp on.

    I tried to simulate bound to layout behavior with a custom square sprite but its not happening.

    All I want to do is create an object 500 X 500. This object will be inside of layout then inside the object is the player.

    The player would move and bound to object but I don't have any luck.

    I tried creating four separate objects and set collision to player but my player would jiggered when colliding with the blocks.

    Can I code to get this done correctly? Please help.

    Thank You.