Triforce's Forum Posts

  • left and right movement?

    I followed this guide as a experiment.

    https://www.scirra.com/tutorials/1075/m ... y-touchpad

    I tried to make this instead so it will still be a touchpad (joystick--), as I don't want buttons.

    So this is what I thought it would look like but it does not work for me at all, what am I doing wrong?

    I want it to be like "If the touchpad gets pressed on left side, then Hero move left"

    Same with right side.

    ------------------------------

    Also since I have this thread, I have a other question.

    Is there a way to implent "movement floor", I actually don't know the word for it.

    Its where the floor moves to right side so this happens.

      If you stand still -> Your character moves to the right You move to right -> You get boosted movement speed You move to left (against the floor) -> You get lowered movement speed
  • Try giving the block the Jumpthru behavior instead of Solid.

    I dont want to be able to jump from beneath, its just like a standard floor, but in the air (Lets say like multiple ways to walk?) (Different paths?)

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  • If I take platformer, and add a floating solid block in the air,

    if I walk towards it in the air, my character gets 'stuck' there.

    I can jump another time if I want, I think the game thinks I am standing on the ground?

    The block is just a regular 20x20 size and its NOT tilted (totally flat in the air)

  • Have you checked this video?

    Subscribe to Construct videos now

    Then maybe,

    System - Every X seconds - Add X to health ?

    soooo..

    System -> Every 5 seconds -> Add 2 to health

  • Triforce did you download the sample I made and try it?

    I have not sorry

  • I agree with 99Instances2Go, use families, its a group of objects.

    https://www.scirra.com/manual/142/families

    Yeah I didn't even knew that feature existed, problem solved!

    Thanks guys

  • Use a family.

    Wow how have I not noticed that option, thanks so much!

    Problem solved!

  • TiledBackground? Are you using only 1 TiledBackground object and extend it long? In that case, you will still have only 1 TiledBackground to collide with.

    Can you tell us your big picture? What are you trying to achieve?

    I am having a blood effect when the "Hero" (main character) dies,

    Which makes blood explode in a circle around him, and it stops at objects hit, (Only objects that is touchable)

    I have multiple tiled backgrounds (5 of them) (I have been lazy and not named them anything as they are only platforms with solid behavior)

    Then looking at enemies around me as objects aswell

  • Currently this is how I have

    I want the collision to be on multiple objects, is there a way to pick more than just 1?

    I tried "Collision enabled" and then I got stuck at start (touching myself?)

    or do I have to add a event for every object? (will be like 7 events)

  • set the parallax properties of the layer to 0,0

    My buttons disappear when I did that?

  • It's funny you mention bluestack because I tried that too but for some reason it just seems impossible there, even when it works on an actual phone.

    Yeah bluestacks is wierd,

    Got ads to work now aswell so Im good to go!

  • So I added a layer with "buttons", (Walk left right jump)

    If I make the size of the play window very small, lets say I then jump, the game will follow with camera on the hero so screen goes up a bit, and buttons stay at their same place, is there a way to make so the layer with buttons always is on screen (And not locked to their place?)

  • Edit:

    Finally got it to work, No idea but now it could finally get installed on both phone and bluestack.

    still no Admob though.

    Thread about that:

  • Reason I report it here is since its needed to use a third party program to make Construct 2 android apks, Because what I understand is that if I don't use intel xdk, I can't make the game for android, am I correct?

  • Just wondering if I do anything wrong?

    I import the files, go to build, fill the info needed, upload to server and then download apks.

    What am I doing wrong?