Toya Aponesto's Forum Posts

  • Yey! Thanks for the help guys, that was quick. Amazing!!

  • I'm currently confused on how to make HP/MP/Etc Bars similar to fighting games. Like for example, when an enemy hits the player, the HP bar will slowly resize to its designated point. In other words, if I have a bar at 100%, and an enemy hits me, which decreases my HP to 80%, the HP bar should slowly resize until the 100% bar arrives at 80%.

    Unlike in the platform school where HP is changed using different animation frames of the Heart Image, I'm not sure if I can use that principle in this one. Help anyone? Thanks in advance!

  • Oh, wait, I forgot to change the mouse roll down thing into click on object. Anyway, I'll try what you said. Thanks.

  • I'm having this Character Select Screen where there's 2 "notepad" containing the info of 2 chars that has opacity set to 10%. When I move my mouse over to one notepad, it should set its opacity to 100%. But its not happening....

    So what should I do? Heres my ummm .cap thing:

    http://www.mediafire.com/download.php?ziiyd3nwywm

    Also, the spawning of the chars seem to appear wrong..... Thanks in advance for any help!

  • Oh... really? I'll see to it then. THankszzzz

  • I see, well I dont have that one so Oh well... thanks for the info.

  • I tried searching for "joystick" in the forum and found out that they were talking about including it in the 0.99 versions of Construct or something but those topics where few months old.

    I have I think a standard pc controller from cd-r king which looks pretty similar from the PS1 controller. Does the current version of Construct support this kind of contraption? Cuz since I'm trying to make an RPG, might as well use a console type of controller. So yeah. Any help would be much appreciated.

  • Yeah I know I will. Thanks a lot scidave. Guess thats one question slashed in my imaginative "To ask List"

  • Oh is that so? I see, well thanks. Now all I need to do is look for that tutorial you're talking about. BTW, how do I make an object global? I didnt even know that there was global and local objects omg.

  • I was thinking, since I don't clearly know how to do this (or is it even possible) to transfer an object or most likely an NPC upon stepping on another object twould teleport that NPC to another layout or map much like how the player would be teleported also.

    Is it possible? If so, how?

    Another is that, can the NPC retain all its modified stuff? Lets say this NPC got a power up or something and a new sprite for it will be displayed, will it still be retained upon going to another layout?

    Why I ask? Well, from my previous post somewhere, I said something about making an RPG using Construct so I guess that would fill you guys in on my topic.

  • I see, well I guess those codes did some magic in it. Although the sprite still "kinda" rotates a little before going to the spot where I clicked my mouse. So how do I fix that? BTW, in the .cap that I uploaded, I've only imported some sample sprites with different angles just for testing. So yeah.

    I'm gonna check the ghost shooter (again). Maybe I forgot some stuff to look there. Thanks again for the help guys. The truth is, me and my pals are gonna use Construct for our "Agent - Based AI through RPG" thesis. Thats why I need to cover most or all of the basics before December.

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  • So I was trying to mimic the ragnarok online game movement system, pretty much similar to Diablo and etc. I just can't seem to find how to change the sprite animation whenever the player's collision box moves in a 45/90/135/etc... or so movement.

    Right now, its stuck in a 45 degree movement even if the character is walking backwards and stuff. You can even do the moon walk with it woot! Still, I tried searching here, and found something about the preference section or something about it. Problem is, I cant find it in the Layout editor.

    So here's my .cap thing: http://www.mediafire.com/?jzmygzmjmfr

    Thanks in advance guys!

    BTW, can Construct do AI stuff? I mean advance AI stuff?