Tom's Forum Posts

  • Great tutorial thanks for sharing

  • I wonder if you could use a collaborative Google spreadsheet to do this.

    Left4Dead2

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  • Hi Kyatric,

    Sorry we didn't reply to your other thread! The great thing about HTML5 is it comes with websockets, and AJAX requests. Both of these features we plan to fully support with Construct 2, and aim to make it as easy as possible to make multiplayer games.

    I did read your other post, and have been thinking about it. It's difficult to do, but it's something we are thinking about a lot. Node.JS would be a great candidate for Construct 2 built server applications.

    With HTML and AJAX requests, it will be really really easy to make requests to servers with HTTP requests to execute certain SQL commands, and retrieve data. Websockets will be more functional for streaming/realtime data.

    Tom

  • Great post Lucid

    I think making socio-political predictions on any medium is hard enough, but to make it on the next 1 or 2 centuries is even harder, and then to make predictions on an immature and extremely fast moving technology is even harder!

    It's fascinating though, I like how the web really seems to be furthering openness and true democracy as well. It's definitely and interesting time to live in, and the web is probably going to be looked back on in history as the defining and most important event of our age.

  • It's possible to exchange bit coins for USD though I think!

    It's a really interesting concept, but it's very illiquid at the moment, but will be interesting to follow. I downloaded the bit coin generator, and I can do 10000khash/s (6 core 3.4ghz), which means on average I will make about $30 a year at current rates. I don't see why people are doing it, seems very unprofitable from electricity costs... Interesting though.

  • Really hard to explain! Best read the bit coin website FAQ.

    Basically it's a P2P currency. If I have 10 bitcoins in my account, I can enter your ID and send you 1 bit coin. It's verified somehow within the network.

    They have real value, you can buy and sell them for real money and goods in some places. But the weird thing about them all is you can set your computer to generate them. It brute forces some arbitary hash or something, and if you are lucky you get awarded 50 bitcoins (~$40 at the moment).

    The more people generating, the harder it is to win them. But, the harder it is to win them, the less profitable it is when you take computer running costs into account. So, the electricity cost of your machine generating coins is a natural market stabiliser.

    It's really strange and a very very unique take on currency.

  • Anyone read about these? I've been reading a lot, it's incredibly bizarre, but has some very compelling possibilities and implications. The entire system, quite frankly is pretty genius.

    I wouldn't go investing a ton in it yet though, it's an extremely volatile currency, and it's unproven. A better currency, or a security flaw in it could wipe the bit coins value overnight. But nether less, it's a fascinating concept.

  • No worries Any other questions, just ask.

    Hopefully on the new site I'll be able to spend some time writing some JS tutorials/reference pages. They should be quite useful.

  • Symbols marked in red:

    ball.x += ball.vx;

    Here's an easier example:

    5 += 3;

    This is 8. It's the same as:

    5 = 5 + 3;

    Same with *=:

    100*= 0.99;

    This will equal 99. It's the same as:

    100 = 100*0.99;

    Multiplying by 0.99 represents 99% of it's value. If you multiplied by 0.01 you would get 1% of it's value.

    ball.vy = -Math.abs(ball.vy);

    Maths.abs() takes the absolute (positive) value of it's input.

    Math.abs(-454) = 454;

    Math.abs(13) = 13 (does nothing, already positive number)

    Doing -Math.abs() will get it's negative value, so it guarantees a negative number.

    Hope that helps

  • Online editor for C2? Me and Ash have talked about it but that's a huge project Maybe one day...

    The new site will use gravatar. I've talked to a couple of people about this, if when the site is released people don't like it, then we will offer an alternative, but initially it will be gravatar.

  • The site should be slim enough and well designed enough for it to load nicely in smart phones on mobile connections. I think the data on each page (forgetting cacheable resources) is only around 15-25kb.

  • Absolutely, me and Ash are both quite keen writers and quality is something we wish to be synonymous with Scirra, so it shouldn't be an issue

    There is the potential in the future to allow other people to contribute entries, but these will probably fall under an 'articles' type section on the site.

  • [quote:2kp5bqkt]Made the whole site with Construct 2!

    Or, at least, the frontend

    That'll be an awesome promotion for the engine ^^

    Not that much of a promotion, and it would be unsupported on mobile devices and anything that doesn't use HTML 5. It would also be slower and harder to promote.

    I like the idea of having subdomains, but I use GM so you don't have to listed to me.

    I would love to see some blogs. Then I would actually be able to follow what goes on in the Scirra community. I'm a GM user and I don't want to look around the forums to know what's going on, but I'm still interested in what happens around here.

    Making a website in C2, although probably possible to some degree would generally be a bad idea, as there a lot of design considerations/nuances in web design that need to be handled in a hands on sort of way.

    I've talked to Ash, and we both think there is a lot of great content we can write in the blogs about the industry, C2 development, things we see in the community, so hopefully it will be a blog people will actually read We'll make sure it's frequently updated as well, nothing worse than a barren blog.

  • I'd love to see users game ratings and reviews and if it's possible, to use only one account for all, chat, forum, wiki, page etc.

    I've been working really hard on this, we're actually using a different forum for technical reasons on the new site, but I've managed to import all threads/posts to the new one, create permanent redirects from old URL's to new ones, and also saved all user accounts (which was tricky!)

    So on the new site, you have one login, for forum, blog comments, reviews, everything! I hate disconnected user systems so have worked hard to make the 1 login for everything. So, your current username/password on this forum will automatically work on the new site, and all your posts will be transferred over as well.

    I don't think PM's, polls etc are going to transfer over, so you should be aware of this if you have anything important in them.