Tokinsom's Forum Posts

  • Yeah it's pretty difficult to read toggled events, but I guess that's the point. Perhaps the text can be grayed out instead?

  • Yeah I don't really get it either. Elaboration needed! (Why not just add node webkit in the browser preview list? >:T)

  • Arg, can't find it. Might've been in the "How Do I" section instead. He basically said it'd be difficult/impossible with the way families are currently set up.

    Inheritance is pretty important. I think it's far more efficient to give a behavior to a family instead of individual objects so that surface modifiers and such apply to everything. You could also do stuff like freeze any enemy when it's hit. If you do this now you won't be able to access the behaviors from the "Enemies" family :T I've resorted to making a single family with all behaviors and activating/deactivating them as needed, then using a variable to separate enemy from player, base from mask, and so on. It's not a very elegant solution...

  • Lots of time and space :)

    Someone asked about this a little while ago and Ashley more or less said it's not happening. Would be very useful though...

  • I thought that might be the case which is why I tried it out on a node webkit build but it still happens. There is a pause in Chrome but it's less than a second.. Still noticeable though, and moreso with the chiptunes I wrote.

    The music definitely cuts off right at the end as they loop perfectly by themselves.

  • Rep means nothing. Show me some decent games ;)

    I had considered a timer but I have a feeling there will be inaccuracies (and that wouldn't be very efficient). I'm fairly positive there's nothing to do on our end about it. Perhaps it'll work properly in a node webkit build..lemme try that.

    Nope :T Ashley any input on this?

  • Read the thread.

  • Well C2 loops music seamlessly which is great (always had problems with that in CC and others) but what do you do when it comes to playing an intro, checking if that's finished, then playing and looping the rest of the song? There's always a slight pause before the main part plays..

    I've tried "On Tag Ended" and "Is Playing" inverted but they both do the same thing. Also tried pre-loading both parts. Not sure it's something I can fix on my end :<

  • The stereotypes will go away as soon as more and more 'desktop level games' made in C2 start to appear. I don't even mention mobile games. C2 needs more games like Iconoclasts which is brilliant and would never work in a touch screen (But in a console would). Mobile is not everything. Now that C2 has Desktop support there's no limit to the possibilities.

    Indeed, but games like The Iconoclasts take years to make ^^; There will be more 'desktop level games' in time I think. There are already a few in development and more than likely a few that haven't been announced yet. I have 3 large-scale C2 projects of my own but, again, they take a lot of time...

    nd another is that C2 is treated by many as a game maker for non programmers or entry level programmers (It's announced as such in fact, a mistake imo). The problem is that it attracts many people that are just starting , not exactly a bad thing, since there's many very talented amongst them, but scares away many experienced developers who are making those awesome 'desktop level' games in other engines.

    Yep.

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  • Arima owo interesting. Thanks for the tip!

    janroth I just meant you'll still be developing desktop games the same way you would browser games (like using webstorage/AJAX/project files instead of the usual external files..but with Arima's .exe preview idea that might not be the case) - you definitely aren't limited to crappy little minigames! I've never run into any performance issues or anything with C2 out of the 8 projects I've worked on with it!

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  • Just a black screen here :T

  • Yeah C2 is generally way better than CC but it's still centered around browser game development. If you want to make a desktop game with C2 you're still going to be developing a browser game, if you catch my drift. There are some "desktop features" with nodewebkit, but since there isn't a node webkit preview they're pretty much useless..unless I'm missing something..

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  • Just save the data as dictionary keys and the dictionary as a webstorage key and retrieve it whenever.