Tokinsom's Forum Posts

  • Well C2 loops music seamlessly which is great (always had problems with that in CC and others) but what do you do when it comes to playing an intro, checking if that's finished, then playing and looping the rest of the song? There's always a slight pause before the main part plays..

    I've tried "On Tag Ended" and "Is Playing" inverted but they both do the same thing. Also tried pre-loading both parts. Not sure it's something I can fix on my end :<

  • The stereotypes will go away as soon as more and more 'desktop level games' made in C2 start to appear. I don't even mention mobile games. C2 needs more games like Iconoclasts which is brilliant and would never work in a touch screen (But in a console would). Mobile is not everything. Now that C2 has Desktop support there's no limit to the possibilities.

    Indeed, but games like The Iconoclasts take years to make ^^; There will be more 'desktop level games' in time I think. There are already a few in development and more than likely a few that haven't been announced yet. I have 3 large-scale C2 projects of my own but, again, they take a lot of time...

    nd another is that C2 is treated by many as a game maker for non programmers or entry level programmers (It's announced as such in fact, a mistake imo). The problem is that it attracts many people that are just starting , not exactly a bad thing, since there's many very talented amongst them, but scares away many experienced developers who are making those awesome 'desktop level' games in other engines.

    Yep.

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  • Arima owo interesting. Thanks for the tip!

    janroth I just meant you'll still be developing desktop games the same way you would browser games (like using webstorage/AJAX/project files instead of the usual external files..but with Arima's .exe preview idea that might not be the case) - you definitely aren't limited to crappy little minigames! I've never run into any performance issues or anything with C2 out of the 8 projects I've worked on with it!

  • Just a black screen here :T

  • Yeah C2 is generally way better than CC but it's still centered around browser game development. If you want to make a desktop game with C2 you're still going to be developing a browser game, if you catch my drift. There are some "desktop features" with nodewebkit, but since there isn't a node webkit preview they're pretty much useless..unless I'm missing something..

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  • Just save the data as dictionary keys and the dictionary as a webstorage key and retrieve it whenever.

  • C2 has been crashing a lot for me but it's not one thing in particular, it seems to be anything..like C2 gets in some state where no matter what I do from then on it'll crash, such as..

    -Previewing the game

    -Opening the image editor

    -Editing an object's properties

    -Adding an event

    -Sometimes even clicking an event or anywhere on-screen

    -Waking up my PC with C2 running in the background for a while

    doesn't matter how long C2 has been open either - it can happen 2 minutes in or 5+ hours in (although I rarely can keep C2 open that long w/o a crash!)

    Specs: Win 8, intel core i5 2500k, GTX660 w/ latest drivers, 8gb ram.

    And of course C2 still crashes upon closing. That one happened as soon as the image editor was added and has been around since.

    That's about all I can think of...Thought it might've been a RAM thing at first because I usually have lots of other programs open with C2 (skype, dropbox, tiled, graphics gale, FL studio, excel, etc.) but I don't think I've ever gone past ~50% so eh..

  • Yeah that fixed it. Thanks!

  • Hey Rex I'm getting this error with the latest version:

    Javascript error!Uncaught TypeError: Cannot read property 'ID' of nullhttp://localhost:50000/Rex_TMXImporter_plugin.js, line 834 (col undefined)This is either a bug in Construct 2 or a problem in a third party plugin or behavior - please report it to the developer!

    Hope it's an easy fix!

  • Yeah I've already made an event to change it to "Space" I just wanted to make sure this was intentional ^^;

  • Instead of "Space" or "Spacebar" it's " ". I take it this was intentional but unless you add brackets players might think it's a bug.

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  • I guarantee clicking cancel by accident won't blow your face off.

    (I agree that the ok/cancel for obj. selection should be swapped though, but I never would've noticed if you didn't point it out. Also I'm pretty sure Ok/Done are always highlighted by default so just press enter.)

  • Looks intentional to me; they're context sensitive.

    "Left > Clicked > On Object"

    "Create Object > On Layer > At Image Point"

    Makes more sense than

    "Object > Is Left > Clicked On"

    "Create At Image Point > On Layer > Of Object"

    As for the cancel button, it's because "done" took its place and the only logical place to put it is on the other end so you don't accidentally cancel.