Tokinsom's Forum Posts

  • That's the whole point! You can also use a single layout for the whole game and load levels externally but y'know...depends on what you're going for.

  • Joannesalfa Well it's missing some features that make it practical for tilesets & overlays but it's definitely a step in the right direction.

    1) The texture doesn't repeat

    2) Only one image per object type

    If these things can be fixed then we will have an amazing tileset/image offset plugin on our hands and I'd be happy to make examples including a mini tile-based editor.

  • How to collaborate on projects with SVN

    I used dropbox for a few team projects and strongly regret it. Haven't tried SVN yet, though.

  • Awesome!! It seems only the default properties work though; messing with the offset/size parameters with events doesn't do anything. Tested in Chrome, NW, FF, IE.

  • dl.dropboxusercontent.com/u/105711543/PasterExample.capx

    Sorry for taking so long. This might be related to the resolution issue Sqiddster brought up. I'm not sure if that feature existed the first time I used this.

  • I see. I messed around with the canvas and sprite objects the other day.. Basically a resizable canvas can paste a tile or group from a single-image tileset, then load said image into a blank tile on the map. Worked pretty well but you could only paste as many images as there are animation frames and, as you said, those image URLs are massive.

    I'll try your way and see what I can come up with.

  • Tiled supports isometric maps if you didn't know.

    P.S. Any optimization ideas?

    Paste 'em!

  • Just learned today how insanely useful this is for level editors, especially when combined with the canvas plugin. Thanks man!!!

  • I think, ideally, the "default instance" would be the object in the menu...

    Create object

    is added to the menu (not the layout)

    set object's default properties in the menu

    drag instance into layout using default properties.

    Then perhaps there could be a "set to default" button in the object properties which sets them to what they originally were when it was first created.

    No object bank layout, no forced layout instance, no more questions!

  • Yeah forcing a default instance is kind of weird. The error when one doesn't exist mentions how it'll be fixed soon. That was..2 years ago?

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  • Dude just use collision tiles..You don't want every single tile checking for collisions anyway.

  • Well, this topic started out as a request for a preview mode warning... now it is going to be "What JoJoe did wrong to make it export improperly" I am afraid.

    Well, this seems to be the case else more people would be making similar topics.. Personally I've found node webkit to be the most accurate to the preview. Post some .capx's so we can check them out I guess.

  • Hm. Seems this plugin doesn't really work like it used to. I'm trying to simply paste all my tiles into it prior to destroying them but I get a blank image.

    In another .capx I covered half an image with the paster object, pasted it, then destroyed the object, and all I got was a blurry mess. Covering the whole image results in a blank image. Any ideas? I remember testing this when it first came out and it worked just as I expected..

  • Sometimes I go 10 days without a crash, other times I get 10 crashes a day.

  • <; I thought we were past threads like this. Use the tool that's best for you. Both have their advantages, C2 being user friendliness and ease of use. Frankly, GMS is the one with dozens and dozens of fully-functional published mobile, browser, and desktop games. Not C2.