Tokinsom's Forum Posts

  • Well without seeing how your doing the snap, I'd say the zoom should modify the snap by a percent.

    So if your snap was 25 with a zoom of 100 % it would be more like 50.

    Exactly! I'm just not entirely sure how to put that into the expression. I've messed around with it but no luck. The cursor snaps to the mouse like so:

    Cursor.x = int(MouseX/8)*8

    Cursor.y = int(MouseY/8)*8

    8x8 tiles, of course. Zoom goes by the hundreds, 100%, 200%, 300%, etc.

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  • Unbounded scrolling is already checked.

    I should have mentioned this in the first post: The layer the tileset is on has a zoomX/Y rate of 0% so you can zoom in on the map editor part (the grid) without affecting the tileset and menus. That's what's causing the problem. I think I just need to add something to the event that sets the cursor position to the mouse, so that it changes with the zoom %, but I'm not sure what.

  • Anyone? I can post a .cap if needed..

  • In my level editor, you can zoom in or out. There's a cursor that follows the mouse in a snap-to fashion, and a panel on the side of the editor to select a tile from a tileset.

    Problem is, when the zoom is greater than 100 the cursor is no longer positioned correctly; it's offset to the lower left, preventing me from selecting the correct tile when zoomed in.

    How can I fix this?

  • You might want to check out the SpriteFont Plugin

  • > :P

    > I like how you didn't put a space in between wall and climb, used climb instead of climbing, and capitalized both words.

    >

    > I wonder what you've been playing recently.

    >

    no one likes a grammer fag

    I think you missed the boat.

  • The 'Insert New Object' dialog hasn't worked properly for me since 99.85; if I click any object tab other than 'All' then the list goes blank. Also the search doesn't work either. I've reinstalled Construct numerous times, and the new versions haven't fixed it.

    Has anyone else had this problem?

  • <img src="http://i369.photobucket.com/albums/oo136/4Sweet2Leaf0/BB_Screens_2.png">

    In hopes to teach a friend a thing or two about Construct, we decided to make a single-level Bubble Bobble game!

    DOWNLOAD HERE

    -Controls-

    Shift: Run

    Z: Jump

    X: Shoot Bubble

    Trap the enemies (Zen-Chans) in your bubbles, then run into or jump on top of the bubbles to pop them and destroy the Zen-Chans. Zen-Chans drop prizes when they are defeated. Prizes range from 100 points to 5600 points, so be sure to collect them before they disappear!

    Enemies spawn faster as the game goes on.

    There's an invisible airflow that will direct bubbles to the middle of the screen. See if you can use this to your advantage!

    1up dolls and Invincibility hearts will randomly drop from the ceiling, but they are pretty rare! Invincibility hearts make you invincible for a short time, and allow you to destroy enemies just by touching them!

    You can get 1ups from points, but for each 1up you must get 50k more points than the last. So you get 1ups at 50k, 150k, 300k, 500k and so on.

    There is no ending to the game; the goal is to get the highest score possible! Once you lose all your lives, Bub will tell you how you did, and you can restart the game and try again.

    Anyway. Feel free to post your hi-scores here.

    We hope you enjoy!

    Programmed by Tokinsom

    New Graphics by Infinity's End

  • Awesome!

  • Damn this is nice

  • Go to your Mario sprite object's properties and uncheck 'center view on me.'

  • (Cough) Isn't it Boo-Boo? Just lock the damn thing

  • In this case, 2 wrongs make a disaster. You have been warned!

    Why not use a private variable to contain the name and a hashtable to track them?

    This is pretty much what I'll be doing. I was just hoping there was a 'get object name' so I didn't have to spend so much time making new PVs for each one. Oh well, it won't take too long

  • Not exactly a new request. And seeing that it hasn't been added yet, I wouldn't hold my breath.

    I'm baffled. 'Get object name' should have been one of the first actions ever added to Construct, don't you think?

    Sigh. I'll stick with values then.