Toddler's Forum Posts

  • Where do you download the actual plugin ?

    All I see are the cap file download.

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  • WHERE do you download it ?

    All I see in the document web site are the cap to download.

  • I think you can obtain system date/time through a plugin or simple expressions (i'm not sure about this last).

    First, set the date and time in a persistent data like local storage everytime the app's closed. Then when the app is opened again, calculate the hours/days difference between current and stored time.

    Sorry about my english D:

    You have been very helpful.

    The next question is, how to retrieve the date time in an easy to calculate way that allows me to easily calculate how many 24hours have passed since last launch ?

  • Per user.

  • is there a way to detect how many hours [actually I just want to know how many days] since the last time the game was opened ?

  • THANK !!!!!

    You are SERIOUSLY Awesome, you even made a gif to show me, dude, are you serious ? You are really awesome !

  • Say I have a on any touch event that will trigger a bunch of actions.

    But there is ONE button on the screen, how do I make it so that when I press that button, the "any touch event" doesn't trigger.

    In other programming language, there is the event.StopImmediatePropagation(), how to do that in Construct 2 ?

  • If you manage to make it build for iOS, you will be everyone's hero.

  • Anyone who is even half way following this forum would have known by now that even though Admob works on Android, it no longer works [doesn't even build] for iOS anymore.

    This seems to be the case regardless of Phonegap and Intel XDK.

    This is not some *bug* that sometimes show app and sometimes doesn't, this is not some *bug* that have ad overlaying issues.

    It's BROKEN, Ashely, if you are seeing this, everyone is waiting for an answer from you.

    Thanks.

  • Can anyone who uses the Admob, LANDSCAPE [NOT portrait] mode version of their game for a typical 16 by 9 ratio screen help me out ?

    I want to know how big is the banner when displayed as bottom center, smart banner(auto-sized, recommended) for iOS, I already go it working for android so I know how much vertical space that takes up, but I am not sure how it looks on iOS and I can't check it for myself because Intel XDK is still not working for iOS built that contains the admob plugin.

    I would REALLY appreciate a screenshot so I can use it as a height template guide.

    THANKS !!!

  • Technically which savesMore resource, a transparent layer or a non transparent layer.

    Just curious thanks.

  • I am thinking of having two background sprite that just keeps on going from right to left and when one goes off screen it rejoins at the back.

    Is there a better way to do this ?

  • YEAH !

  • Use the older version ONLY if you need Admob to work, that is all.

    [Update, it seems the latest build randomly works with either Android of iOS but never both at the same time, I am done with this bullcrap, sticking with the older version of XDK.]

  • So I have seen threads and thread within thread with people complaining that it JUST doesn't work, and you have the people who SAY it works until you ask for prove and then all they have is their nose to show for.

    Enough with the arguments, this is the solution, and moderators, you would do everyone a service by making this a sticky temporarily until Intel get their SXXt together.

    First, history:

    The latest version of XDK/AdMob Combi is a DISASTER.

    http://imgur.com/7YJyhXA

    I also have to disable WKWebView because it is causing all kinds of compilation errors with the latest version of the XDK.

    I am so going to NEVER USE XDK again after this project, I am SICK and TIRED of them CONSTANTLY .... just CONSTANTLY breaking their own software.

    Check out their LATEST stunt:

    Using EXACTLY the version they want you to use and still says please use the version that you have already selected.

    It is like the bully that ask why are you hitting yourself.

    And when you ask them, their answer is "please send us your project file so we can find out".

    Sure why don't I give you MY ENTIRE GAME....

    I am SICK AND TIRED of having to deal with Intel XDK's "don't know when it will break again" periods...

    Solution:

    Public Service: Use Build 2866 of Intel XDK, works PERFECTLY.

    Don't use construct 2's "new Intel XDK project format" and don't use WKWebView, it is causing all kinds of issue with XDK.

    I don't know about you, but it took me half an hour to export my game because of the graphics so I WISH I knew all these earlier.

    You are welcome.