Toddler's Forum Posts

  • Can I have a confirmation that Admob still need crosswalk ?

    Or I can export for 4.1 Jelly Beans ?

  • Thank you, it is really quite amazing that a single function can do this when one really thinks about it.

  • Is it REALLY a one to one snapshot ? Almost like a "System Image" of the game, that when recalled, brings back all internal variable values ?

    What does it NOT save that users should be aware of ?

  • So I set If Platformer Collide with Coin_Tile, clear Tile like this:

    Ease Tile X: Coin_Tile.PositionToTileX(ActualPlatformer.X)

    Ease Tile Y: Coin_Tile.PositionToTileX(ActualPlatformer.Y)

    Unfortunately, nothng gets cleared, because even though collision did

    occurs, the registration point of the ActualPlatformer isn't within

    the Tile's Position yet even though the boundary of the Platform is in.

    How do you fix this ?

  • Simple Background Graphics + One Finger Death Punch's Matrix Slow Motion look + Super Mario Platform Style + Michael Bay's Explosion = This Free Game.

    This is the video trailer for the game:

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    And this are the links:

    Android:

    https://play.google.com/store/apps/deta ... .SNU&hl=en

    iOS:

    https://itunes.apple.com/us/app/snu/id1059408156?mt=8

    I hope someone would say something nice for my app review.

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  • Kenny Vleugels's assests are awesome.

    Almost all the assests in this game are from him and in this pack except for the characters ! It works really well !

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  • Nobody responded to this thread because this is a silent death sentence.

    I have fixed the issue MANUALLY however and I just want to share it with people who are faced with the wind of silence here for this subject as well.

    The “media” and “images” folder has been MANUALLY optimized to cut down the size of the

    overall application by 38% [From 129 MB to 80.1 MB], do whatever you can, I changed all the sounds to Mono [There are 204 Sound Files so let's just say it took hours], next I proceed to manually change the PNG Files [All 120 of them] to a lesser bit depth when possible.

    There, someone in the future that is watching this, you are welcome

  • One year of work...down the drain ? Android says no....

    You need to reduce your APK file size to 100MB or use APK Expansion Files.

    Is it over ?

    I use Intel XDK with Construct 2's Cardova.

  • Thanks !

  • I am stuck here in Intel XDK, which of the 6 do I choose ?

    http://imgur.com/tNbJz5u

  • SO I have this Ajax Call that when the onComplete is called, executes a loop.

    We are able to give a loop a name and I think that is great for loop index and all but I want to execute another series of events after that particular loop is over, is there a way to implement "On Loop Complete (Specifiy Loop Name)" inside Construct 2 ?

  • That is correct, but I am not referencing to things INSIDE the container

    There are MANY instances of these "containers" and I want to loop through all the containers, almost like "loop through all containers of type xxx".

    Hope you understand that better

  • How do I loop through multiple containers that each contains a bunch of stuff ?

    Understand that I am not looping through stuff in a single container, I want to loop through multiple containers.

    I am doing a table display that contain lots and lots of rolls generated real time with 9 columns each.

  • I tried to take a snapshot of the canvas and then, converting it to base64 using Pode's plugin.

    I try to past it via php's $_GET[''];

    But the result from the Server is:

    Submitted URI too large!

    The length of the requested URL exceeds the capacity limit for this server. The request cannot be processed.

    I cannot use POST because of Cross Domain Restriction, so $_GET[''] is the only way.

    So now, I know that I have to literally resize the snapshot canvas, how do I resize the image smaller so that I can send it via GET ?

    Resizing the Sprite that holds the Canvas Image doesn't help, it is a "visual" scale, not a REAL image Scale per say.

  • It did help, thank you very much.