Toddler's Forum Posts

  • How do I AJAX to a path outside the current folder ?

    Example: . [This is where Construct 2 is]

    Ajax to parent path e.g. [One Folder Up]

  • How do I stop the offline caching ?

    Would deleting "offline.appcache" do the trick ?

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  • I am currently working on two projects utilizing Construct two.

    I noticed that when there is a lot of frames inside a particular animation, everything is ok.

    But when there is a LOT of animations, even though inside every single animation is a single image, the Sprite would totally either:

    1: Splat every single animation frame on load during run time [system hangs].

    2: A single Sprite will appear in the middle of the screen and cannot be deleted/destroyed by code because it was never programmed to be there in the first place.

    Does anyone have issues with a Sprite having too many animations ?

  • My Cap file contains to many stuff to clean up, so if this error message doesn't help, it's ok.

  • Thank you

  • I tried to highlight the "collision" and right click but invert is greyed out.

    Help

  • My app keeps on using portrait even when I have chosen Landscape in the build settings.

    The answer seems to be here:

    Cordova Screen Orientation Plugin

    https://github.com/gbenvenuti/cordova-p ... rientation

    But how do I integrate this into Construct 2 ?

    Thanks.

  • I also have the orientation problem with Intel XDK.

    Did you managed to fix your problem ?

  • Well, because I don't really know the exact X,Y position of the tile map, the registration point of my character is not on his feet, and even if it is, due to the platform behavior, it is not really overlapping the tile so...

    The point is, if it is on the feet, MAYBE I could find out the X position by doing a simple Y+1 to find out, but because the registration point of my character is not on the feet, I can kiss that option good bye, especially when my character is bigger than a single tile, then God knows if it is the tile on the left, middle or right.

  • > How do I find out which specific tile ID my sprite is colliding with?

    > Is there a way ?

    >

    You need to convert the sprite X,Y position to a tilemap position using the tilemap PositionToTile(X,Y) after that you can see if this position match the Tile ID where the collision occurs.

    I was afraid of this.

    Guess I will avoid tilemap in the future now, this is unacceptable.

    Why can't one just have On Collision->Tilemap.collided_tile_id==xx

    Still, thank you very much nimos100.

  • How do I find out which specific tile ID my sprite is colliding with?

    Is there a way ?

  • I cannot find it <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":-(" title="Sad">

    Help.

    This is the link to the actual screen shot.

    http://imgur.com/UkJQ90o

  • Thanks !

  • I have a Family that contains ALL the different enemies in it.

    Before the player can end the stage, I want the player to kill off every single of those different enemies that are part of a single "Enemy" Family.

    Is there a way to detect if there are Zero instances of any object from within the family on stage hereby confirming that all enemies are destroyed ?

  • Inside the Edit Dialog inside Families, I cannot find my tile maps.

    Help ?