Toddler's Forum Posts

  • Thank you, yes I do believe now that dictionary will have to be the way to go.

    It is unorthodox though

    To use the dictionary object just simply because one needs to use eval ()

  • Hello

    It is not about loading but thank you

    The Progress Bar will be part of the design element, so I just want to double check with people here that the progress bar object from Construct 2 literally doesn't work in iOS.

  • Is it just my iPad and iPhone ?

    Try putting a progress bar in your scene and remote view it on your i-device, do you see the progress bar ?

  • THANK YOU Both

    I thought setting the key will auto create it if it doesn't exist.

  • Say I have a global variable called "Hello 2", and later on in a for loop I create the string call "Hello 2", how do I convert this string into the corresponding variable name and tell construct 2 there is a variable with the same name as the string supplied now give me its value ?

  • Is there a way to attach event sheets to object ?

    Cause right now objects can have its own variables, that is great, but can it also have and manage its own functions ?

  • Hi, working on Platformer Game here.

    Using Tile Editor.

    Excellent Tool.

    Except everytime, for a new level, when I drag out the tile object unto the stage, for some magical reasons, it will be loaded with the Tile patterns of the last usage, and in this case it means the previous level.

    As each level is collaboratively designed, there is a huge amount of tiles to have to be "cleared" and I have to slowly right click and ease the Tile Map manually.

    Question One: Why does bringing the Tile map into the stage brings with it whatever was being laid out before ? Is this a feature ? Did someone actually requested this ?

    Question Two: If this have to be the case because everyone else LOVES to see their previous level design when they are making a new level, can we at least have a "clear all tiles in the tile object" button ?

  • You are right, I guess it is too late now, I have to bite the bullet

  • Ashley ! I was not expecting the GOD of Construct 2 himself to replied to this crazy question !

    Thank you Ashley for making Construct 2, it changed my career !

    This is my internal assumption, that because of the size of my sprites, the mere loading of it sometimes on its own kills the device [restarting this and many devices fixed it probably because of memory leaks from other apps after running the phone for a long time.]

    I was hoping that say if EVERYTHING was a smaller resolution [assuming I redo which is not possible for this project], there will be less memory need for each sprites.

    I imagined scaling up doesn't really waste memory by much because it is only scaling up what is on the screen at the moment, all the sprites in memory are still small in their original size until it is time for them to be on the screen again for that moment.

  • I am expecting a "NO WAY" for this but here goes.

    So I have created this game with a 1024 by 576 resolution.

    But because of the amount of graphics I have created for it [6 months of work and counting], it simply kills the iphone

    I was wondering if there is a way to...instead of having to redo the entire game on a smaller resolution, just let Construct 2 unilaterally scale it down [not loaded at 1024 by 576 hence taking up that amount of uncompressed space and then scaled down later, I mean construct 2 literally output a separate file that is scale down by the specified amount, I think this is too crazy to ask, is this even possible ?]

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • THANK YOU !

  • I received a string "One|HHH|YEW" from an Ajax call back.

    I have an Array Object in the Object inspector.

    Say if the string returned is now in a variable call Returned_Value, how do I transfer it to the Array Object ?

  • Anyone ?

  • Thank you for your reply Master Ashley

    I am working on a very big program using Construct 2 and for testing to show the team, the rest of the team have to refresh it a second time to load the "real" one because it loads from a previous cache.

    Worst, because the new version haven't updated yet [Construct 2 Background update is AWESOME and I know there is a way to check whether update it complete.] They have to refresh it a couple of times [the impatient ones] or they have to wait.

    I wish there is a check box in Construct 2 that disables Offline caching for big project testings like this