Toby R's Forum Posts

  • Did you even TRY to compile Admob for iOS using the latest XDK Build before you say so casually that it is not a bug ?

    Well you didn't mention at start that you have problem with iOS. No I haven't tested iOS. I thought you mean Android cause some people already reported problem for Android as well.

  • Hmm. Does it work? It doesn't sound like it should.

    First of all your loader layout is in between those you want to switch from/to. So once you jump to the destination layout, engine has to load the destination layout assets anyway.

    Also you are checking if the loader.load is 6000 so on the fastest mobile it will take 100 seconds.

    The third thing is that you use a global variable. I personally try to avoid polluting global scope as much as I can.

    Or I don't understand your point.

  • all I did was remove the reference to Cordova Admob and re-add it again

    Maybe Cranberrygame has updated the library?

    There is always some little chaos after major changes. I'm sure everything will be clear very soon.

  • Thanks guys for all good words!

    I've added small update.

    For Scirra Arcade now you can use also keyboard keys 1, 2, 3 and 4 instead of clicking the shape. As suggester in the comments on the game page.

    press 1 = circle shape

    press 2 = square shape

    press 3 = triangle shape

    press 4 = star shape

    I believe it will much easier and fun to play on PC now.

  • Trying this now. The first thing I noticed is the file size is huge!

    In C2 it's 11 MB.

    The old version of XDK with Crosswalk bumped the file size up to 50 MB, just tired the new C2 Beta and new XDK and it's now 72 MB!

    Are you sure nothing else has changed in your project? I don't have such size bump.

  • I just made a very simple project and exported it with the new option. Everything went just fine (but I'm not using any plugins).

    I managed to get the developer certificate part working too of the new XDK, but can someone please explain to me what it does and what it's for? The previous XDK didn't had it.

    Previous version also had it but it wasn't managable. It's really great it is now. You have to sign your apk in order to publish it to Google Play. If you use the same certificate in Intel XDK and in CocoonIO then you can use them both for the same app. Basically the certificate is like the author's sign.

  • New one for the Jam. Colorful yet still in light and dark theme.

    Casual tapper. A bit hard to play on desktop with mouse but playable - it's purely for mobiles.

    Hope you gonna like it.

    https://www.scirra.com/arcade/rikoshe-m ... hapes-6380

    Soon on Google Play as well.

    Cheers

    EDIT

    Now available on Android: https://play.google.com/store/apps/deta ... agicshapes

  • You can use official C2 plugin with cordova ID as Shinkan suggested. Then it is free, but I had screen freezes sometimes.

    For compatibility reasons I suggest using C2 Cranberrygame Cordova AdMob plugin. However it is not free, but extremely cheap. You can buy all Cranberrygame plugins in one pack. Check Scirra store.

  • It is not a bug and won't be fixed. If you read latest Intel XDK release notes you will understand. The way plugins are fetched is different now and developers have do the upgrade, but phonegap afmob from Cranberrygame is deprecated and probably won't be updated. You have to use Cranberrygame Cordova AdMob plugin now in Intel XDK.

    shinkan the one you use is not the one from the official manual.

    Ibelieve Scirra will update manual soon.

    You may want to check my related post here

  • Yup but there are some issues... For instance with AdMob. I'm also testing things.

  • Tested.

    C2 official AdMob plugin + Cranberrygame Cordova AdMob library (plugin for Intel XDK) still freezes the screen sometimes.

    C2 Cranberrygame Cordova AdMob plugin + Cranberrygame Cordova AdMob library does not freez the screen, but it happened to me twice during testing that it did not show the interstitial at all. But this might be related to something else.

  • From the release notes:

    [quote:1w94npxn]All Cordova plugins are now fetched from the NPM registry instead of the old CPR (Cordova Plugin Registry). Unfortunately, not all plugin authors have migrated their plugins to the new NPM plugin registry. If you have trouble retrieving plugins from the new registry that were available in the old registry you may have to specify that plugin's GitHub in order to add it to your project.

    I couldn't build Crosswalk app with phonegap AdMob (as it is in the C2 AdMob manual). Also couldn't re-add it (even with GitHub url). This plugin is depracated and I believe Cranberrygame will not update this one any more so C2 manual should be probably updated.

    Instead I have succesfully added Cordova AdMob plugin to my project in Intel XDK. However there is a known issue that C2 official plugin freezes the screen pretty often when combined with Cordova AdMob library. So again C2 official AdMob plugin probably will have to be updated or removed as there is no longer compatibile plugin in Intel XDK.

    I will test now C2 official + Cordova AdMob and see if it still freezes. If so then I'll switch C2 official AdMob with Cordova AdMob in C2 and test again. Will let you know how it goes.

  • Thanks for sharing Muffin Lad .

    Just a small tip. Consider publishing all the assets under CC-BY-3.0 license (https://creativecommons.org/licenses/by/3.0/). It is then free to use but as you asked require credits. Adding a license to the assets is a benefit for both sides because "Terms" are more clear.

  • Hmm... Your old XML are basically 2 entries:

    <intelxdk:plugin intelxdk:name="game" intelxdk:value="https://github.com/cranberrygame/com.cranberrygame.phonegap.plugin.game" intelxdk:id="com.cranberrygame.phonegap.plugin.game">
    <intelxdk:param intelxdk:name="APP_ID" intelxdk:value="913458895970" />
    </intelxdk:plugin>
    [/code:arhi7yt0]
    
    [code:arhi7yt0]<intelxdk:plugin intelxdk:name="org.apache.cordova.inappbrowser" intelxdk:value="org.apache.cordova.inappbrowser" />[/code:arhi7yt0]
    
    You may try to add one to the config and test, but...
    
    Paul F. from Intel said already several times that none plugin reference should be added into this file. Instead all plugin should be added via Intel XDK Plugin Manager. So I would recomment to try to readd plugins again via Plugin Manager, also check if there is a way to add the APP_ID parameter. If it keeps on failing it might be the best idea to contact Intel or Cranberrygame. I have naver played with Leader boards so I think I can't help here for now.
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  • Recently many people on the forum complained about Intel XDK performance, compilation errors and other issues related to mobile development with Intel XDK. I have written a tutorial of how to build with Intel XDK properly.

    I post it here as I think it will be easier for newbies to find it.

    How to build optimized Intel XDK Crosswalk app properly?