Toby R's Forum Posts

  • > I've recieved a request by email from Cipriux to make a tutorial about How to succesfully build an app using newest Intel XDK and Appodeal ads. So this one will be first and should be done in several hours.

    >

    >

    I will add another request for this

    Much appreciated. And I bought your book!

    Thank you mercedescolomar Much appreciated!

    BTW: I talked with Appodeal today and we were investigating the issue. I think all is working now. Still testing, will keep you updated.

  • BTW: Cipriux can you check your email if you've recieved my reply? For some reason I've noticed my emails end up in SPAM folder sometimes.

  • I've recieved a request by email from Cipriux to make a tutorial about How to succesfully build an app using newest Intel XDK and Appodeal ads. So this one will be first and should be done in several hours.

    Since you mentioned, PHP communication would be nice

    Are you planning to upload your tutorials to the Scirra website as well?

    Do you have any particular feature you whould like me to cover regarding C2 and PHP or just an overall manual how to send data from/to PHP with C2?

    Regarding posting tutorial on Scirra site. I will probably make a "link tutorial" as I did with How to build optimized Intel XDK Crosswalk app properly?. There is no point to make fully reduntant entries.

  • I will try to write one tutorial every week. Tomorrow I plan to write a new one on my blog.

    What tutorial would you like to read?

    Something about PHP communication?

    Building games for AirConsole?

    Intel XDK <-> CocoonIO migration?

    Let me know if there is a particular topic you would like to have clarified.

    Cheers!

    EDIT

    Tutorial ready: How to fix the build error with Intel XDK and Appodeal?

  • Just check some C2 built-in templates. There is a flappy bird clone with horizontal movement, so you can do it based on this one. But I think there is vertical one as well.

  • This will return the current unix timestamp

  • You should show the PHP script because this is the place where you return data.

    Basically you should have something like:

    <?php 
    $userId = "whatever value you want";
    die($userId); 
    ?>
    [/code:2kz1tacd]
    
    Also you are sending an empty GET variable in your url "[b]?userid[/b]" part which is not needed. So cut your URL at the end and echo variable in PHP script and that's it.
  • Compression has no impact on performance, only on the size of APK.

    Image size has obviously a huge impact on performance and memory usage. The bigger is the source image the more memory it takes no matter what sprite object size you have in your project.

    Also engine has to up/downscale the image for the sprite object which takes CPU.

    But a flappy bird like game has no right to be laggy. There is something wrong in your project probably. If you can send me the capx, then I could try to optimize it.

  • Hey!

    Zombie Annihilation won Construct 2 Business License in AirConsole js13kGames HTML5 Game Contest 2016.

    Not sure why there is no ZA thumb - maybe it was too bloody <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">.

    The contest was announced here AirConsole HTML5 Game Contest 2016.

    Here you can check the contest results in details: http://blog.airconsole.com/2016/03/airc ... ntest.html

    Thanks everyone for the support!

    Looks like I'm gonna get my badge finally <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

  • saiyadjin testing performance on mobile browser may differ a lot from the performance of the same game wrapped into APK. Just saying.

    droxon Time is on our side obviously, so performance is surely much better than it was months ago when you tried it last time. Few weeks ago Ashley published his tests results for mobile performance. You might want to take a look: https://www.scirra.com/blog/175/the-gre ... 16-edition

    Basically I don't think there are any performance issues with desktop and browser games now, just mobile performance is a kind of limitation still. However if you optimize your game correctly you can get pretty good results even with more complex games, but still mobiles are not as strong as desktops yet.

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  • Ashley is there any chance we will get an upgrade for C2 IAP object?

    What I mean is:

    1. Adding a "consume" action.

    2. Adding "on restore purchases success" trigger condition

    Only these two functions left to be added to have fully functional official C2 IAP object.

  • I have way too many badges. I should have 2 golds and it's 6 already.

    I recenlty made a post that I am one year with Construct 2 and if you check my profile it says that I have visited the forum for over 400 days in a row. I am not even that long registered to be honest.

    I sent an email to Scirra several days ago regarding this problem but wanted to ask if anyone else notices some strange badges "behaviour" as well?

  • Ah so it's their plugin. Did you use both version with the same Intel XDK version?

    BTW: I sent them an email two days ago, but no reply yet.

    BTW2: can I get the older plugin version anywere?

  • In theory you have two options:

    1. Using officiall Appodeal setup.

    * https://github.com/appodeal/PhoneGap-Go ... rvices.git

    * https://github.com/appodeal/cordova-plugin.git

    2. Using cranberrygame Appodeal setup.

    The problem is that I have just tried both and I can't get any to work. With the official Appodeal setup I can't build an app. It gives compilation error.

    With Cranberrygame's setup I cannot even add the plugin in Intel XDK.

    Can someone who managed to set it up put some light on this situation please?

  • Ashley regarding the "Use New Intel XDK project format". I just tried it with new project. In this project I use Appodeal plugin. While importing project to Intel XDK an error popped up that Intel couldn't find Appodeal in the Cordova sources - fair enough.... but then the project was not created at all. I was expecting just this plugin not being added to the plugin list.

    Then when I tried to import from project as HTML from this source I got another error that this project already contains Inte XDK files.

    I think all of this is not on your side but you wanted some feedback of the new feature so... thought you might want to know that when there is some not standard plugin used then this function is not useful.