TiredSundew5639's Forum Posts

  • Actually I just thought about something, I know that arrays work for sprites with different animations, but what I am trying to do is that the items are text from one sprite, like this

    so I was wondering if the array would work and store multiple values in only one sprite (the text box) and how I can store values like health and if the item was used in some words like pie and what not, so does it work for texts like that and if so how can I code it?

  • ok, I'll give it a shot and thank you

  • So how would I do it? I have never done arrays before and I don't know how to start it and code it

  • Basically I want it so that once you press z while on the item button, 4 items will appear and if you press d or a, other items can appear as well like in Undertale, I don't know how to describe it any better but I have been contemplating if I should use the text object or the list object for this and how to execute it

  • Thanks it works now, I lowered the stats though and it works well

  • can you give me an example? i have been experimenting a bit and I still can't seem to fix it

  • Basically since I added the platform behavior and removed the gravity instance variable I can't seem to find a balance of what I should set the numbers, and for some reason no matter how high I set the fall speed it just keeps going slow, so I want to know what amount would work the best to imitate the integrity soul in Undertale

  • THANK YOU IT WORKS NOW, NOW I JUST NEED TO ADJUST THE NUMBERS LIKE GRAVITY, SPEED, ETC

  • Basically in the Snubs fight I want to make it so that, like the sans fight, he can throw you to different areas of the box and gravity changes, (ex. if he throws you to the right you stick to the right wall and you jump to the left, but then you "fall" back to the right wall) thanks and it is good to be back

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  • Thank you dop2000, you always help me out so much and the other people helped me out too but I am not used to using turrets and tile maps

  • How do I make it so that black tiles don't count as collision? because my background is black

    I don't know if that would fix it if I make it like that, but I have no idea how to use tile maps and I don't know how I am supposed to draw it, and what do you mean by "resolution"?

    also for some reason the tile map is not visible in the layout and it does not appear to be effecting anything even though it IS on solid

  • Basically I want it so that the tentacled snake shoots out a sprite (that I will make later) at the player and I want it so that it only comes out of a certain spot (the tip of the tail), like how bullets only come out of the barrel of a turret.

  • So how do I do that? I imported the tile map but I have not used it before, so what do I do?

  • Basically I want it so that the collision polygon is kinda like a donut since I need it so that the inside is not a collision point and the outer bit (the snake itself) is something you collide into. The problem is that I cant figure out how to make it so that it is just the snake itself that has collision, and not the empty space in the center of it. I thought that maybe I could just add more collision points, but I am afraid that might lag the game.

  • Basically I have finished a lot of the mechanics for my undertale AU game, but I am stuck on the item button. What I have so far is if the soul is on the item button, it lights up and I also have the code so that you can move in one of four positions: fight, act, item, and mercy, but the problem I am having is that I don't know how to make it so that if I click the item button, a list of items will appear and you can move to the items similarly to how you move to the buttons, but the problem is that in undertale when you open the item menu, you can keep going to the right or left and there will be extra items. So what I want is so that if I click z while the soul is on the item button, then the text that showed "check" in one the the screenshots will show the listed items, but then I need it so that if I click d then i will go to the left and so on, but I also want it so that if you go 2 to the left or right, then more items will appear. Sorry if this is not descriptive enough but I don't know how to explain it