tianxxxchris's Forum Posts

  • mm was thinking of making objects that were transforming

    after defeating one after another

  • or bad over a hundred views and not a single comment. <img src="smileys/smiley2.gif" border="0" align="middle" />

  • My idea is this

    Rock, Paper, Scissors

    case1

    if I want to beat the stone,

    first as a player, choose scissors

    I become scissors, and I beat paper

    and transformed paper, I beat the rock

    case 2

    if I want to beat the scissors

    first as a player choose to paper

    being role earned him the rock

    and since I beat rock scissors

    case 3

    I beat the paper

    choose as the first player to the rock

    I beat being rock scissors

    and since I beat paper scissors

    i could help with a single case please

  • <img src="smileys/smiley36.gif" border="0" align="middle" /> <img src="smileys/smiley36.gif" border="0" align="middle" /> <img src="smileys/smiley36.gif" border="0" align="middle" /> tks!!

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  • ok i don't know if you understand this ^^ but here is the way you will put 1 object with 4 frames or 4 animation but all has same name like (enemy1,...)

    so this object will have boolean variable and put a global variable = 1 so now event will be like this :

    event1:

    condition: system :compare two value --> global = enemyobject.frame

    action: set boolean = true

    event2:

    condition1:player colision with enemyobject

    condition2:system: compare two value --> enemyobject frame = global

    condition3:enemyobject is boolean

    action1: enemyobject destroy

    action2: system add 1 to global

    event3 :

    condition1:system : compare two value --> enemyobject.count = 0

    action: go next layout

    mmm very good your eplicacion

    in this way is easier for me thank you very much.

  • mmm not really know much about the functioning of the bodies and the translator does not help me.

    I'm from Colombia and I have the problem of bad translations.

  • the situation is this, I have a player and four enemies. enemy 1, enemy 2, 3 enemy, enemy 4

    to exit the level, you have to take out enemies in the following order

    3 enemy, enemy 2, 1 enemy, and finally enemy 4.

    wanted to do with conditional, thank you very much

  • mmm execlente and I worked, change the event sheet <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Oh, I might have been wrong here, "A maximum of 4 layers in any layout" could mean you can't make more than 4 layouts. Let me check.

    Edit: No, I can make as many layouts as I want without my license file. Where/when do you encounter this problem?

    look

    dl.dropbox.com/u/85024272/laver.capx

    problen in layout 4 to layout 5

  • If your mazes are complex and you lay them out by hand in C2, it would probably be easier and better to just use several different layouts.

    If the mechanics of the game don't change from level to level, you can set all your layouts to use the same event sheet.

    > - A maximum of 100 events in a project

    > - A maximum of 4 layers in any layout

    The free version only has a limit on layers and events, not layouts.

    Here is a quick .capx illustrating changing layouts:

    MazeDemo.capx (r95)

    Creating and destroying the maze in the first layout would probably require more events, so you might hit the 100 event limit.

    problem

    create a new maze in a layout 4 and worked,

    but did not work for the layout 5. <img src="smileys/smiley19.gif" border="0" align="middle">

  • than good, I mean I can make 40 layouts and each make a new maze.

    one last question, I can add more layouts to create the Start menu

  • Ok, so you'll probably want to destroy the current maze, create a new one and spawn your player at the beginning again?

    Or do you want your "Level 2" to be in a different layout?

    I have the free version, then I do 40 mazes, which could be better???

  • put capx please

    also you can check this link :

    http://www.scirra.com/forum/multiple-levels_topic53312.html?KW=next+level

    please read tutorials,manual and http://www.scirra.com/forum/how-do-ifrequently-asked-questions_topic45416.html

    many have given me a grace very good links <img src="smileys/smiley2.gif" border="0" align="middle"> <img src="smileys/smiley2.gif" border="0" align="middle">

  • Hello,

    That kind of depends on how your levels are set up, can you explain in a little more detail?

    I have such a player in a maze, leaving the player of the maze has a door I want it transladde to another.

  • hello good morning from Colombia,

    someone could help me in making an event

    where to go from one level to another in the same layout