tianxxxchris's Forum Posts

  • that size should sprites player

    If my project is for a screen resolution 1024 x 600.

  • tnk <img src="smileys/smiley20.gif" border="0" align="middle" />

  • If you haven't already, you should check out the website for the BlackBerry WebWorks SDK - they have simple guides that walk you through packaging any HTML5 project.

    I've actually released a Construct 2 game on the Playbook app store, so if you need help with anything specific, I'll see what I can do to help you out.

    thank you very much

    well what I want is to know

    whether it is better packaged with the emulator Ripple

    or bbwp???.

  • how to export BlackBerry "PlayBook"

    as I can digitally sign

    tnks

  • I could help with information for packaging for blackberry Playbook

  • zsangerous

    your guide always solve the problems ^ ^

    what happens is you know teach

  • ok do this : first of all you have, lets say a button object with 20 frames you can change the frames from the properties and put the speed of animation to 0

    and event will be like this :

    event

          condition1:mouse : clicked on object --> button

          condition2:button object: compare frame = 0

          action1:button frame = 1

    in this one you will only change to 1 frame for example if player collision with door it open like this or press button and so on..

    or

    event

          condition1:mouse : clicked on object --> button

          action1:button:set frame --> self.animationframe +1

    in this one everytime you click on the object it will change to the next frame

         

    yesss!!! <img src="smileys/smiley32.gif" border="0" align="middle" /> <img src="smileys/smiley32.gif" border="0" align="middle" /> <img src="smileys/smiley32.gif" border="0" align="middle" />

    event

         

    condition1:mouse : clicked on object --> butto     action1:button:set frame --> self.animationframe +1

    in this one everytime you click on the object it will change to the next frame

    works!!!!

          <img src="smileys/smiley32.gif" border="0" align="middle" /> <img src="smileys/smiley32.gif" border="0" align="middle" /> <img src="smileys/smiley32.gif" border="0" align="middle" />

  • please read manual,beginner tutorials , http://www.scirra.com/forum/how-do-ifrequently-asked-questions_topic45416.html

    about changing frame you need to click on animation and change speed to 0 in properties tab..

    then do this:

    event1

       condition:player:collision with enemy or (the thing you want)

       action: enemy or (...):change frame to --> the frame you want.

    *remember frames start from 0 so focus on it ^^ if you put a number more than the max number on the animation it will choose the max number for example you used frame = 5 and you animation has only 3 frames so it will = frame 3

    (rule: keep learn )

    m sure you Understand I do not have time to make your game for you.

    you're right, sometimes I can not understand the manual.

    pean think it's better to ask you, as I guided by their examples.

    I think for Latinos are better if the examples before explaining something to follow:

    condition: -> quiestion

    action: ---> anything having to do the player

    I think you can follow a good algorithm, if we follow these steps <img src="smileys/smiley1.gif" border="0" align="middle"> <img src="smileys/smiley1.gif" border="0" align="middle"> <img src="smileys/smiley1.gif" border="0" align="middle">

  • frame or animation

  • have not been able to switch from one frame to another when he collided with another element.

  • ok. good to know as is the handling of the forum, I have very little time but it's good I have learned and have been practicing a new language <img src="smileys/smiley20.gif" border="0" align="middle" />

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  • ho well maybe I misunderstood when I said that would put the. capx,

    Like mind thank you very much for the help it has helped me a lot.

  • > Here's a quick .capx for you, hope it helps:

    >

    > VariableElements.capx (r95)

    >

    > I used a global text instead of a number to make it easier to illustrate what's happening.

    but you could look at the file you send and tell me as I could do.

    this is.

    db.tt/GeNj9do3

  • Here's a quick .capx for you, hope it helps:

    VariableElements.capx (r95)

    I used a global text instead of a number to make it easier to illustrate what's happening.

    but you could look at the file you send and tell me as I could do.

  • Here's a quick .capx for you, hope it helps:

    VariableElements.capx (r95)

    I used a global text instead of a number to make it easier to illustrate what's happening.

    tks!! <img src="smileys/smiley2.gif" border="0" align="middle"> <img src="smileys/smiley2.gif" border="0" align="middle">