I have The solution !! You will need only 1 enemy Object
You can make a global variable that stores Enemy Destroying Order
We can Call It DOrder :
And then ---
Add an Instance Variable to the enemy Object
InsOrder :
Make 4 Instances of The enemy Object
And set the Instances Order
For example :
Enemy ( Instance 1 ) = InsOrder : 1
Enemy ( Instance 2 ) = InsOrder : 2
Enemy ( Instance 3 ) = InsOrder : 3
And to Finish ..
Add this Script :
Condition :
- Place the Condition that destroy the enemy object -
System - DOrder = Enemy : InsOrder
Event :
Destroy Enemy
----------------------
End Of Script
Sorry , If I made it Too Hard
Oh , and if yo don't know what an Instance is :
Go here