TiAm's Forum Posts

  • Personally, I use a program called Reaper. I like it because it's fast, rock stable, immensely powerful, highly customizable, and cheap. Easy to use? Well, I don't think it would take top honors there, but if you take some time to configure it and read the manual it's as good -- and in some ways even better -- than just about anything out there.

    That being said, never stop experimenting with new programs. Of all the tracks I've made, some of my best were with a homebrew music app for my psp called Rhythm. Even with it's massive limitations -- 16 note polyphony anyone? -- it's proved useful and creatively inspiring to me. When your creative vision is not clear, absolute power and endless options can be your worst enemies. The decision on whether to set those limits yourself, or use tools that set them for you is one everyone has to make; both approaches can lead to great work.

  • profMobi:

    BTW, one question for you: when reading about appMobi I noticed that you guys were touting improved audio functionality over existing html five abilities. Will this be a cross platform feature, ie. will it work on pc's and macs as well as mobile environments?

  • Don't know how I missed this before...looks really, really slick. Can't wait to give this a spin.

  • Anytime I hear the word 'box' and 'monty python' in close proximity, I can't help but remember this skit:

    youtube.com/watch

    Ahh, good times.

    On topic, thanks for the extra suggestions everybody; iji sounds really interesting, and I finally got a chance to play a bit of knytt last week and was really impressed; I love the artwork, and the idea of being able to climb any surface really changes how you relate to the environment vs. a standard platformer.

    EmperorIng360

    That minecraft video just about had me laughing tears...

  • Hey now, the plot thickens!<img src="smileys/smiley4.gif" border="0" align="middle" /> This sounds awesome; can wait to see where this goes...if you do put together a demo of sorts, please post it here!

  • I was just running a search on html5 and came across this recent story; only thing that came to mind afterwards was a keeanu reeves style 'whoa':

    marketwatch.com/story/potential-for-mobile-html5-blown-wide-open-as-appmobi-open-sources-key-html5-development-technologies-2011-11-22

    Admittedly, this is a prez release as opposed to an entirely objective story, but this tech just sounds freakin' awesome. For those not-quite-programmers like myself: is there any possibility of construct being able to take advantage of this technology? <img src="smileys/smiley4.gif" border="0" align="middle" /> <img src="smileys/smiley4.gif" border="0" align="middle" /> <img src="smileys/smiley4.gif" border="0" align="middle" />

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  • Tom: Ditto for me; over ten posts but no badge. Remember:

    <img src="http://i.imgur.com/bL3wd.png" border="0" />

    There is no such thing as too many badges

    <img src="smileys/smiley4.gif" border="0" align="middle" /> <img src="smileys/smiley4.gif" border="0" align="middle" /> <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Okay, first off: The only reason I'm not putting this in the bugs section is because I don't have time for a full report -- full computer specs, sample capx file, etc. Hope it's okay to post it here; maybe you guys could see if the same thing is happening on your end.

    When in the animation editor, if you click on 'resize' and check 'apply to whole animation', all frames of the animation are wiped blank, unless you have the very first frame selected, in which case all frames but the first are wiped. I tried in my project, and a couple other sample projects. I am running r71 on an asus eee.

    Anybody else experiencing this?

    Cheers,

    Tim

  • This sounds interesting...I'll have to check this out when I get time.

  • Thanks for the suggestions guys! Argh, all these games sound awesome...but there's no time!!! It's a sad thing: if you want to make your own game, your probably not going to be playing too many others until you're done. <img src="smileys/smiley35.gif" border="0" align="middle" /> <img src="smileys/smiley19.gif" border="0" align="middle" />

  • +1 on this; would be a great feature to have, and trivial to add (I hope?)

  • Umm, I'm afraid I don't quite understand this: when you have an event in the event sheet it displays the NAME of the event; do you mean that a text object with a long name isn't displaying?

  • Hadn't heard of this yet; sounds really awesome. Does Construct 2 output native client when exporting to the chrome store, or plan to support it in the future?

  • Oh, I almost forgot: I found a neat indie game a few days ago called ROM CHECK FAIL. Here's a description:

    ROM CHECK FAIL answers that age-old question, "what if the ROM CHECK... FAILED?" This game was developed for the TIGSource Video Game Name Generator Competition. It is a video game generator.

    Here's a link to the site; the designer's got a few games up, it's the fourth one down:

    farbs.org/games.html

  • Well at the time, ID software was an indy company, and Doom as a shareware was somewhat of an idny game yes.

    But it was a long time ago. A time that the younger can't remember or know. Internet didn't exist, HD TV didn't either.

    CD players were the hot novelty and processors went up to 100 MhZ.

    A phone looked like that :

    <img src="http://www.eurocosm.com/Application/Images/Teleph/746-GREY-lg.jpg" border="0" />

    [sidetrack]Hey, why not have the best of both worlds:

    <img src="http://www.thinkgeek.com/images/products/frontsquare/retrophone_handset.jpg" border="0" />

    or maybe...

    <img src="http://www.puremobile.com/communityblog/wp-content/uploads/2008/09/retro-iphone-dial-pic.jpg" border="0" />

    [/sidetrack]

    Anyway, on topic...I guess 'indie games' is alot like 'indie films'; the difference between non-indie and indie seems more a gradient than a line. I guess I'm think specifically of the mumblecore equvilant titles; one or two person affairs like cave story, braid, iconoclasts, etc. Teams are great, but there is something special about a work of art put together by just one or two people.

    hero_bash:

    Rpg maker...boy that brings back memories. I had rpg maker 2 for the ps2; no sprites, just crude psx quality 3d graphics. Had a neat heightmap terreain editor and tile based dungeon builder, but the programing structure was god-awful. plus, typing in dialouge with a gamepad is no fun.:/ Still, I spent a couple hundred hours working with it...then I got a demo disc from sony, and once of the demos -- viewtiful joe -- wiped my entire mem card...bad memories there. I played with the pc rpg maker much later, and it was better, but by then I had realized I had no interest in making a classic-type rpg. I did try to play a blurred line once, but I couldn't get it to run; I have no idea why.

    mosh:

    Hey thanks for the suggestions. Just dl'd 8-bit Killer. Looks awesome; can't wait to try it out.

    Cheers,

    Tiam