Well at the time, ID software was an indy company, and Doom as a shareware was somewhat of an idny game yes.
But it was a long time ago. A time that the younger can't remember or know. Internet didn't exist, HD TV didn't either.
CD players were the hot novelty and processors went up to 100 MhZ.
A phone looked like that :
<img src="http://www.eurocosm.com/Application/Images/Teleph/746-GREY-lg.jpg" border="0" />
[sidetrack]Hey, why not have the best of both worlds:
<img src="http://www.thinkgeek.com/images/products/frontsquare/retrophone_handset.jpg" border="0" />
or maybe...
<img src="http://www.puremobile.com/communityblog/wp-content/uploads/2008/09/retro-iphone-dial-pic.jpg" border="0" />
[/sidetrack]
Anyway, on topic...I guess 'indie games' is alot like 'indie films'; the difference between non-indie and indie seems more a gradient than a line. I guess I'm think specifically of the mumblecore equvilant titles; one or two person affairs like cave story, braid, iconoclasts, etc. Teams are great, but there is something special about a work of art put together by just one or two people.
hero_bash:
Rpg maker...boy that brings back memories. I had rpg maker 2 for the ps2; no sprites, just crude psx quality 3d graphics. Had a neat heightmap terreain editor and tile based dungeon builder, but the programing structure was god-awful. plus, typing in dialouge with a gamepad is no fun.:/ Still, I spent a couple hundred hours working with it...then I got a demo disc from sony, and once of the demos -- viewtiful joe -- wiped my entire mem card...bad memories there. I played with the pc rpg maker much later, and it was better, but by then I had realized I had no interest in making a classic-type rpg. I did try to play a blurred line once, but I couldn't get it to run; I have no idea why.
mosh:
Hey thanks for the suggestions. Just dl'd 8-bit Killer. Looks awesome; can't wait to try it out.
Cheers,
Tiam