TiAm's Forum Posts

  • Easiest way is to put this behavior on your player character. If you want more flexibility, you can put it on an object you control w/ events.

    https://www.scirra.com/manual/102/scroll-to

  • Sounds awesome; I'll check it out later tonight. Congrats on winning technical complexity!

    C2 must be borderline cheating in a speed competition.

  • Hey TiAm just saw your Tmod note: "Also, spears have bullet and solid. Why?"

    If object has "bullet" behavior it doesn't need "solid"?

    Generally, it doesn't. You don't need solid to register or test for collisions. I don't see any reason why your spears need it. It's disabled by default in my capx. Here's the manual entry on solid; it might give you a better idea of what it's good for:

    https://www.scirra.com/manual/104/solid

    "Tmod: You only need 1 spear tube object. I left SpearTube2 in the project, but frankly, I see no reason for it's existance."

    As you may have noticed spears appear to fire from tube 1 and into tube 2. If I clone tube 1 and use this as tube 2, that tube would have all the behaviors/ variables as tube 1 wouldn't it?

    So i thought it easier to have that extra object, instead of going through and removing the behaviors/ instances from tube 2.

    Ah, I see. I didn't realize that was an intended function. In that case, go ahead and use it. Maybe give it a slightly different name so you know what it's supposed to do (SpearCatcher?).

    Actually, if spear tubes always have a corresponding spear catcher, you could disable my logic that tests for arrows overlapping Bloks and TiledBG_Bloks, and move the actions there to 'On Collision with SpearCatcher'.

  • Out of interest, y u no iOS?

  • Well...

    [quote:7h78ru1i]A color background for the scenes

    Search for "Background" in the following page:

    https://www.scirra.com/manual/85/layers

    [quote:7h78ru1i]Possibility of converting .exe

    Node-webkit export?

    https://www.scirra.com/node-webkit

    Also, if exports are jerky/janky: update-guide-fix-jank-in-r190-node-webkit-export_t119896?&hilit=guide+node

    Want to export an installer?: https://www.scirra.com/tutorials/880/ho ... ect-to-exe

    [quote:7h78ru1i]Transitions and effects

    You can apply WebGL effects to a layer. The effects may not be the same, but the principle is similar.

    Applying effects to individual objects is usually a big no-no for performance.

  • No one here is psychic - as far as I know

    I am...

    ...Mentok the Mindtaker!!!

    Oh-we-oh-oh-we-oh...

  • What would be really awesome: Apple starts making a mac-equivalent to chromebooks for ~$200.

    Google is really on to something there: chromebooks are going into schools everywhere, and kids are learning them, sometimes as their first computing platform. That's going to stick with them forever...powerful stuff there.

    Wow. That was a sidetrack

    Cloud mac's sound awesome too. I'll have to look into that myself.

  • Tmod just means indicates what parts are code I've added.

    Glad I could help.

  • [quote:1rfgb9tj]So, it seems you need an actual Mac to upload a C2 Mac build on Steam, because of some permissions problems on the .app.

    That's such a stupid requirement.

    Then again, that sounds like Steam (and Apple for that matter). Could you pick up a mini and sell it when you're done with it?

    option D: Virtualbox

    Unfortunately, this isn't 100% straight-forward (okay, or legal), but it is certainly possible. Google "Niresh" and "MacBreaker". Honestly, though, I'd be wary of this option unless you have no other choice.

    option E:

    Anybody you know? Anybody on the forums you'd trust who has a mac?

    Hope you are able to sort this out.

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  • Are you using any custom plugins? Some custom plugins aren't minify compliant, and will break when exported.

    Try exporting without minification.

  • Doesn't sound right. Sine can add up if you spam it where you don't need it, but it shouldn't progressively lag down the game.

    Capx?

  • Whew, that was more difficult than I thought it would be. Mostly because of my own stupidity of course... <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green">

    Anyway, pretty sure this is what you wanted to do. Capx:

    https://www.dropbox.com/s/5x3vu7tn2vwuc ... .capx?dl=0

  • There are a number of ways you could do this. Sines are commonly used for this sort of thing. However, if you want to go the route of invisible barriers (they are more flexible), try this:

    https://www.dropbox.com/s/xkd1uefwp8ffb ... .capx?dl=0

  • Well, if you download v0.3 of mouse lock, there is a capx included that might be of some help. Also some documentation.

    The best thing would be to simply post your capx; otherwise, we're kind of taking shots in the dark here.

  • Actually, going with images that are an exact power of 2 (32x32, 128x128, etc) can mess you up if you don't build in dead space, because you may end up having to use high downsampling to avoid frame bleed. This can lead to a bunch of wasted memory.

    EDIT: Actually, there is a bit about this in the online manual, but not the offline. Here are some links:

    spritesheet-padding-bug-power-of-two-size-images_t118151

    https://www.scirra.com/construct2/releases/r169

    https://www.scirra.com/manual/183/memory-usage