Hi all,
I created a game using only sine behaviour for every 'hero' and 'enemy' family. But when user not playing it (while hero and enemy moving with sine), about 1 minutes, the frame rate is drop fast.
How to solve this? Thanks.
Doesn't sound right. Sine can add up if you spam it where you don't need it, but it shouldn't progressively lag down the game.
Capx?
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Apparently, I was activating a group but never deactivate it. So it keeps running and create same object in same position overtime. I just deactivate and fps never drop anymore. How silly