TiAm's Forum Posts

  • Code in C2? Sure you can...use the plugin system!

    Seriously though, that's the way to go about it. If you are trying to do something that is proving difficult/overly tedious in events, encapsulate it as a plugin (or a function).

    Think of events as a sort of 'Super Flow Chart' that orchestrates the interactions between modular bits of code in an intelligent, context sensitive way, making it possible to design your game and experiment with mechanics more rapidly.

    I've seen a number of people complain that C2 can be initially difficult for people used to coding. Going the other way, it's a pretty easy transition though.

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  • Yup. The stars seem to be working: the devs are back on board.

    I just ran through some tests with the experimental build, plus stable/canary, and posted my findings in the bug report. Hope a few others will do the same.

    Basically, it seems like the current stable is really pretty good; however, Canary has some odd monkey business going on that could lead to a future regression if it's not addressed. Here's hoping this will keep the fire on the dev team.

  • tumira

    I posted there, but my thread hasn't gone live yet...

  • Elegant and beautiful. Good job!

  • DatapawWolf

    Ah, ok, I see. I'll give your idea a try on my end too.

  • Animmaniac

    Absolutely the best list of suggestions yet, by anyone. Bravo.

    Ashley

    Please, please, read the above post. This is what C3 should be.

  • I've had some audio issues even with desktop Chrome. I need music to loop back at a certain point, and since C2 doesn't have that functionality, the only way is to immediately play another instance of the music, and set the playback position; but in doing so there is an audible pause.

    Related?

    Well, we have that function, though I haven't tried it yet. Are you saying looping doesn't work?

    https://www.scirra.com/manual/109/audio

    ^ Search for 'loop'.

  • Reddit thread. I'm sure I'll get screamed at by redditers <img src="{SMILIES_PATH}/icon_twisted.gif" alt=":twisted:" title="Twisted Evil"> Up vote it <img src="{SMILIES_PATH}/icon_cool.gif" alt="8-)" title="Cool">

    http://www.reddit.com/r/gamedev/comments/2ug2j5/html5_gamedevs_suffering_from_chrome_jankjitter/

    Wow, synchronicity. I just posted a reddit too. <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">

    http://www.reddit.com/r/html5/comments/ ... our_lives/

    Don't worry about the reddit crowd...these are the people who got kicked off 4chan for being too polite. <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing">

  • Wow. 136 stars.

    ************************************************** ************************************************** ************************************

    <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    In just 24 hours we've more than tripled the attention to this bug.

    Let's keep it up. <img src="{SMILIES_PATH}/icon_arrow.gif" alt=":arrow:" title="Arrow">

    Done. This should also be posted to twitter, reddit, and other game dev forums. I'm sure there's a lot more html 5 devs outside of C2 who want to see this fixed.

    Totally agree. I worked up a more generic version of my initial post and put it up on html5gamedevs.com, but it has to be approved first. Reddit is a good suggestion too.

    > Done. This should also be posted to twitter, reddit, and other game dev forums. I'm sure there's a lot more html 5 devs outside of C2 who want to see this fixed.

    >

    I just tweeted it with the #gamedev hash. https://twitter.com/ChrisFarina78/statu ... 3484638208 <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    Great! Looks like it's already getting some attention.

    Yeah...those are the feels. <img src="{SMILIES_PATH}/icon_e_ugeek.gif" alt=":ugeek:" title="Uber Geek"> <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green"> <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green">

  • As a prelude, yes, I am preloading my sounds.

    I'm dropping some SFX into my current project, and damn, chrome mobile lags terribly. I'd guess it's around 0.5 seconds before a sound actually plays. And yes, that's every time, not just the first.

    Weirdly, firefox mobile drops frames visually, but there is very little delay in triggering sound effects.

    Is crosswalk like this too? I haven't tried a crosswalk export with sound yet...now I'm getting worried.

  • In just a few hours we've nearly doubled the number of stars on this bug report...which has already been open for 3 months.

    Keep up the good work everyone. We must keep scoring stars.

    Our new mascot demands it.

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  • I can see a difference, seems to lose about ~10fps when re-maximizing the window after using 'Set Canvas Size', dropping to around 48fps from 60. It doesn't seem like merely scaling up the game canvas should have that much of an impact.

    Not the same as high quality at all: high qual only gives me about 12fps.

    BTW, thanks for sharing this capx sqiddster, could be easily adapted to a pre-game function that sets the the internal rez depending on the test device's fillrate. Handy.

    Ashley must have not looked at the capx yet.

  • > *1

    >

    But then it stays the same!

    If everyone goes *2, the star count will increase exponentially.

  • Here's the basics: Back a few months ago, Google broke part of Chrome. Many of our export options are based on Chrome. This is how we got:

      1. Jank/jerking in every version of node-webkit(NW.JS) since 0.10.5. 2. Degraded performance in the latest beta's of Crosswalk, including 9 and 10. 3. Reduced stability in every version of Chrome since v38.

    Here's what you can do to help: Make sure you are signed into your Google account, then go to the following bug report:

    https://code.google.com/p/chromium/issu ... ?id=422000

    Once there, do this:

    Want to do more? Okay.

    Upvote these reddit topics:

    ...and retweet these twitter posts:

    That's all. You don't need to comment, run tests, or attempt to comprehend any of this. Just star it (and upvote it).

    If even a few hundred C2 users did this, we could push this bug into the top 100 issues on the chromium bug tracker. I know we have that many people -- and far more to boot -- perusing these forums. Please, just take 30 seconds of your time and do this.

    Oh, and if you have a social media presence on twitter, facebook, etc., ask your friends and followers to star this too. Every click helps.

    Okay...so stop reading this and star the bug already. <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">