TiAm's Forum Posts

  • R0J0hound

    On my system I see a much bigger discrepancy. In any case,it's definitely CPU bound, as my cpu is what maxes out:

    rojoWrapper: ~1,000 object

    node 10.5 (keep on keeping on): ~25,000 objects

  • imaffett

    Maybe it would be a good idea to up a CW10 shell as well? That way we could compare it to 11/12 without wondering if we did something wrong during export. BTW, the shells work when previewing over LAN, which is enormously convenient, and makes them useful for normal testing purposes too.

    I've tried two games so far, and I'm not seeing a lot of difference between CW11 and CW12. I'd like to test more before making my mind up. I don't see a leap with either apk over native export though...maybe I need to re-export with the latest version of 10.

  • imaffett

    Thanks so much for this, this is just the kind of test we need! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Just in case a lot of people hit your links, I saved them to my dropbox:

    CW11: https://www.dropbox.com/s/lz8q2xzmresd4 ... d.apk?dl=0

    CW12: https://www.dropbox.com/s/tqia5mg69bzca ... d.apk?dl=0

    Will update with test results in a bit.

    Gonna ping a few people who might be interested in this:

    Egyptoon cesisco Iolva bscarl88 MelVin jakub89 aquinn neverk volkiller730

  • Cocos-2DX. Yes, Badlands runs amazingly well even on my android, which isn't that powerful. Here's a little article (not very in depth):

    http://www.cocos2d-x.org/news/254

  • This is such a beautiful game, probably in the top 5 C2 games visually, up there with Airscape and Penelope. Really hope this gets the attention it deserves...and it looks like it's starting to.

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  • Looks good to me. Rough, but I like where you are going. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Gameplay is always more important than visuals, though visuals are possibly more important for a smaller developer that is trying to catch people's attention. I like the 'Limbo Aesthetic', and I've seen a number of other games take it and run with it and do something interesting and different. For example, Badlands:

    https://play.google.com/store/apps/deta ... land&hl=en

    Anyway, good luck with this. Most of all: have fun. If you don't have fun making your game, how will anyone have fun playing it? <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

  • Really like the look. Will be watching this one.

  • C3 feature request thread, round 27.

    Fight!

  • Hello guys, that's the game that we are working on.

    That image is in-game and we are creating with Construct 2.

    We have another game for Android on PlayStore. Only portuguese language is supported. Sorry about that.Thanks!

    -->https://play.google.com/store/apps/details?id=br.com.starteam.zombrain

    This is sooo beautiful. I love the crazy loose brush strokes and the texture to it all. Like a sketch brought to life...

  • Pretty crash-y for me, but it runs well while it runs, and it's awesome to see a real game going in there. I ought to dig out my old netbook and see what happens if I run it on there; rojo-wrapper supports windows XP right? <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green">

    EDIT: have you tried anything crazy on it yet, like thousands of sprites, or a bunch of physics objects?

    EDIT EDIT: I couldn't get this to run, but maybe you can: https://www.dropbox.com/s/8blp1b2nrnnvt ... .capx?dl=0

  • imaffett

    I have not tried to build via command line; are there some good step-by-step instructions about how to do so with a C2 project? As a solo developer, I often find my time very stretched; I love my terminal for some things (ImageMagick), but compilation isn't generally one of them. However, I'd be willing to give it a go if there was a good guide.

    Was GPU Rasterization disabled on CW10? Could that be part of the regression we've experienced? Regardless, it seems like your tests suggest that there would be a benefit to 'skipping' CW11, and going straight to CW12. I'm glad to hear you're willing to push that move if it seems right.

    BTW, we all appreciate your involvement on the forums, and responsiveness to our concerns. I know that most of these problems are likely coming down from crosswalk (and thus, chromium) itself, so really, no hard feelings toward everyone at intel.

  • >

    > maybe its a layout without even sheet ?

    >

    Yup. Giant layouts with no events, never called via events. It's just to set the object properties.

    Wow, what a great idea. Can't believe I never thought of that before.

  • Here's hoping some of those features debut in future version of C2 (like, any engine improvements short of an asm.js rebuild). The IDE will probably take awhile to get anywhere near where we can see it.

  • Thanks everyone for the help in getting me APK's. I will try to follow up with the team this week.

    I will also check to see about CW11, but I believe it still has the performance issue that CW10 has.

    If that is really the case, that's bad news. Perhaps it would be better to skip CW11 altogether and go straight to CW12. Why? Well:

    I recently installed chrome beta on my android device. The version is Chrome 42, which is based on chromium 42. My current stable is chrome v40.

    The difference between the two is clear: v42 gets better framerates, and has far smoother motion, with fewer janks, lags, and other awfulness. It's really a major improvement, and is certainly brings a level of motion quality to the table that, while not perfect, is quite acceptable.

    It's possible that whatever opts have gone into effect between v40 and v42 happened during the v41 cycle, meaning that CW12 could finally bring us a new version of XDK export that can compete with v7. Right now, it really feels like we are caught between a rock and a hard place, with the spectre of openssl on one side, and the poor motion quality of CW10 on the other.

    Having to wait months more for reliable exports that won't be removed from the play store at some nebulous future date...well, that doesn't sound very appealing. For some users, it may be enough to spur defection to the enemy camp.

    Gimme a U, gimme an N, gimme an I...

  • Varies. Sometimes there is a big difference, sometimes none. If graphics are simple (your sig for eg), you probably won't gain anything with brute.

    FYI, 8bit is a good bit smaller than 24bit. C2 can do that, but I like this tool better:

    PNGoo: http://pngquant.org/

    Free batch converter, using same algo as kraken.io/TINYpng.