thomasmahler's Forum Posts

  • 11) I think I encountered a bug with motion blur. If I turn on motion blur (I have it set to 10x), some things in my scenes won't work anymore, like a fade transition. Instead of fading, it now just pops.

    Also, if you turn on motion blur in Deadeyes tutorial, the horizontally moving platforms aren't working for me anymore - they just stop moving.

  • 18) Wrapping.

    What that means is: I'm currently adding clouds on a separate layer and I'd love to have them move slightly - so I thought I could give them a bullet movement with a very low value. It'd be cool if we'd also have a 'wrapping' action, so that once the clouds exit on the right of the layout, they'd reappear on the left side of the layout. That way, we could have a constant loop for things that move through the layouts.

  • In your February post, you mentioned folders have been implemented for the objects list.

    Can we also get the same thing for the project bar? It'd be cool if we could select a couple of event sheets and group them into a folder - then, "Layout 1" would be one entry that could be rolled out (like in Windows Explorer) to see it's content. If I'm not working on Layout 1, I double click the Folder and it rolls up, hiding it's content again.

    That'd be cool. It's pretty tough right now to organize event sheets cause you can't re-order them in the list and unless you named them exactly right, you won't immediately know which ones they are.

  • http://www.gendaigames.com/products/gamesalad/

    Has anyone used it yet? They certainly sound very confident - and being able to deploy directly to the iPhone could be huge.

  • Awesome to hear, can't wait to get my hands on it

  • 17) Things are really getting messy now with more complexity. Not being able to organize objects in the objects list and not being able to reshuffle events in the Project Bar is a pain in the nuts. It'd be great if we'd have an organizational layer over all this sorta stuff, so we could organize alphabetically, by type (like in Windows) or custom (so we just reshuffle ourselves).

    Also, it'd be cool if we could also reshuffle the tabs like in Firefox. Another thing that'd be cool is if we could colorize them. So we'd have events for layout 1 in blue and events for layout 2 in another color. Boss events could be red, etc. - improving the user experience in that sorta way goes a long way in being able to create better stuff faster

  • 16) Being able to assign more than one instance / texture in the particle object would be great. I'm currently working on some falling leafs and it'd be cool if I could just use one particle object, but 2-3 different leafs, would make the whole scene more efficient.

  • Love the tuts, keep going

  • 10) That's a weird one: I created a textfield and while the text looks good in the layout editor, it looks awful at runtime. It has jaggies all over and is just not the same thing I get in the layout editor or in Photoshop, for that matter.

    Sampling is set to linear, text rendering is set to antialiased. ClearType looks even more horrible.

    Any way to fix this?

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  • I'll never understand the thrill behind it. You don't get any money out of it, you don't learn anything worthwhile, you can't make a living out of it and you can get your ass ripped apart in court if you're getting caught.

    If there'd be any practical reason to spend your time with hacking and writing a virus, I'd understand it, but there's no reward at all. Except that it probably turns you into an asshole. But anyway.

  • Very good points you made, they'd definitely streamline the user experience quite a bit.

  • Just wondering - is the camera object a plugin or something? I don't have any camera object in my object list. Only thing that comes close to a camera is that webcam thingy.

  • 15) Onion Skinning in the Picture Editor. That'd really help tweaking the animation placing.

  • Also, a 'document rotation' would be nice on top - which would be the same as layer rotation, but globally, for all layers.

    That way, we could make some pretty awesome rotation effects for visual and gameplay reasons.

  • As for importing mirrored images, just import all of your frames for one direction, select all the frames, copy them, paste them in the other direction, and flip them all in the image editor.

    First of all, thanks for all the advice

    I still think that the mirroring should be put directly into the RMB menu for selected frames. Having to go through the picture editor for each and every frame is really time-consuming. If I could just select the frames, RMB - Flip Frames in X, it'd be a one-step task compared to a potentially 20-30 steps task.

    Also, it'd be neat if we could just copy the hotspot from the previous frame or copy from the next frame.