I guess you can use a very big number like 99, so it will send the object to higher layer before 99.
It would be nice if the array object had a text box for each dimension. So I could edit the array using "[a, b, c, d]".
Another trick is adding a "Trigger once while true" condition.
I don't think so. They must have their own servers to save player's data. What they do is register player's info using Facebook ID. Pretty much like game on Clay.io do.
You can create or move an existing object to any layer using a string with the layer's name.
System > Create object.
Object > Move to layer.
I agree with LittleStain. You should have two variables (pos X & pos Y) and change them accordingly.
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I guess that will do the trick. I am already using a dummy sprite to control the character. Thank you so much. =]
I am using pathfinder to move my character in an isometric game. But I need to mirror the character depending on the direction he is walking. Any ideas?
I wouldn't do that. I would take a look and then maybe give you some hints. But sometimes is better do find your way to do what you gotta do.
I made a infinite runner once. I had a lot of work to create the level generation.
If you send me the capx maybe I can take a look.
Are you sure you are previewing the project at 100% scale?
Did you take a look at the infinite runner example that comes with Construct 2?
OOh, so that's the reason... <img src="smileys/smiley5.gif" border="0" align="middle" />
My game is crashing when I call Browser > Close in fullscreen when running the .EXE.
It would be nice if we could just change the image matrix. I used to make infinite scrolling backgrounds in Flash like that.