TheWyrm's Forum Posts

  • Yep, this caught me out the first time. You have set your array dimensions first as they don't auto expand.

  • So I see crosswalk is just for Android and Tizen => https://crosswalk-project.org/

    I also read here that the other platforms use Apache Cordova* 3.x APIs => https://software.intel.com/en-us/html5/xdkdocs#477358

    So are they using phonegap? or something else? If so what's the performance like?

  • Hey guys,

    So I'm a bit confused about moving away from CocoonJS. I have installed the XDK, imported my android project and can see Crosswalk for android, android, iOS, Windows 8, as well as some legacy platforms.

    Whats the deal?

    Cheers

  • Hi guys,

    So trying out the PhoneGap cloud compiler in preparation to move away from CocoonJS. Now it says the following: "Adobe PhoneGap is a standards-based, open-source development framework for building cross-platform mobile apps with HTML, CSS and JavaScript for iOS, Android™, Windows® Phone, webOS, BlackBerry® and more."

    Yet after I submitted a zipped up phonegap export of my game (R178) I could only see iOS, Android and Windows phone. In my account settings I could also see options to add the blackberry certificates.

    So how do I get blackberry on my dashboard

  • Will 'Google Play Game Services' be available for phonegap?

  • cranberrygame could you provide me with a link where Scrirra say this?

  • FYI this plugin works to answer the original thread question. https://github.com/calimaborges/constru ... ded-plugin

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  • cranberrygame It looks like the only thing that is missing from my list then is 'Google Play Game Services'. As I understand it this service can be used on all platforms i.e. Windows phone and Blackberry.

    If you have the complete package I wont hesitate to buy the full plugin.

  • cranberrygame

    Reading your posts I agree. Developers need the complete cross platform package when developing games. Here is my list of things I need.

    Advertising (banners and fullscreen) and IAP - This is important for developers to offer a cut down version of the game, but while still being able to monetise. I see you have provided this. Thank you.

    Social networking - Facebook as a minimum. This is very important for marketing our games. I see the share plugin, however I think developers need a more integrated version that doesn't take the user out of the game or prompt them to post.

    Google Play Game Services / Apple Game Center - Again another important social tool.

    Local push notifications - This is required to draw people back into the game. Lets say you have lives that recharge over time. You need to tell the player that they have been restored.

  • If so how did you do it?

  • Thanks iceangel

  • Thanks guys. This game is actually just something that I wanted to get out there to get all my ducks in a line. I already have a queue of completely original never been done before concepts. I *think* anyway. The next one I'm working on, which I have already started, I came up with three years ago.

    mepis Good suggestions. The website is just something I'm hobbling together over time which I plan to expand with each game. When I add the next game I'll look into making some changes. Thanks.

  • ***Will be featured in the Windows Phone Store on 14 September 2014!***

  • Bubble Bopper by The Wyrm Game Studio (aka stay-at-home dad / independent game developer)

    Last year my amazing wife and I decided to start our little family. Exciting yes, but it called for some major changes to the way we lived our life. I have worked in the game industry for seven years and I’ve never really been out of work for long, but unfortunately it isn’t the most stable industry, particularly in recent years. When you have a family to support it is suddenly a huge worry. So we made the decision that I would be a stay-at-home dad, try to do what I have always wanted to do and start my own studio, while my wife went back to her more reliable job.

    In February, after a very long labour, we welcomed Zeke to the world. In August my wife officially went back to work and I started my new job(s) as house husband/stay at home father/game developer. Juggling them all has been a challenge but so far I am happy with progress and it’s great to spend so much time with my son. I wanted a very simple but fun first game so that I could prepare the development pipeline (iOS, Android, Windows phone, Blackberry and more to come), One evening when bathing my boy, he was splashing around laughing and loving the bubbles. Watching him, I came up with the idea of Bubble Bopper.

    Give it a try. Basically you just have to pop all the bubbles (by touching them) before they reach the top. The higher the level the faster they move so it can get very frantic. Don’t worry though. I’ve thrown in a bunch of power ups to help you out along the way and a few of Zeke’s giggles to cheer you on. Bubble Bopper is just the tip of the iceberg. Now I will start making all the games I have been thinking up all these years.

    If you want to help a dad out please do the following:

    1. Give the game a five star rating => http://www.bubblebopper.com

    2. Like ‘The Wyrm Game Studio’ page so you’re kept informed my progress. => http://www.thewyrm.com

    3. Share the page anywhere you think interested people will linger.

    Share to keep the dream going!

  • Hi guys,

    I'm Mat Nicholas at The Wyrm Game Studio (aka stay-at-home dad / independent game developer)

    Last year my amazing wife and I decided to start our little family. Exciting yes, but it called for some major changes to the way we lived our life. I have worked in the game industry for seven years and I’ve never really been out of work for long, but unfortunately it isn’t the most stable industry, particularly in recent years. When you have a family to support it is suddenly a huge worry. So we made the decision that I would be a stay-at-home dad, try to do what I have always wanted to do and start my own studio, while my wife went back to her more reliable job.

    In February, after a very long labour, we welcomed Zeke to the world. In August my wife officially went back to work and I started my new job(s) as house husband/stay at home father/game developer. Juggling them all has been a challenge but so far I am happy with progress and it’s great to spend so much time with my son. I wanted a very simple but fun first game so that I could prepare the development pipeline (iOS, Android, Windows phone, Blackberry and more to come), One evening when bathing my boy, he was splashing around laughing and loving the bubbles. Watching him, I came up with the idea of Bubble Bopper.

    Give it a try. Basically you just have to pop all the bubbles (by touching them) before they reach the top. The higher the level the faster they move so it can get very frantic. Don’t worry though. I’ve thrown in a bunch of power ups to help you out along the way and a few of Zeke’s giggles to cheer you on. Bubble Bopper is just the tip of the iceberg. Now I will start making all the games I have been thinking up all these years.

    If you want to help a dad out please do the following:

    1. Give the game a five star rating => http://www.bubblebopper.com

    2. Like ‘The Wyrm Game Studio’ page so you’re kept informed my progress => http://www.thewyrm.com

    3. Share the page anywhere you think interested people linger.

    Share to keep the dream going!