I read the memory usage part in the manual and I think I get it, but still ain't sure of what the answer is in the following scenario.
If I have objects that have a var attached to them, for every instance,...is seen (which by default is 0 but becomes 1 when the player's FoV sees it), for example, and they are not Globally persistent or anything, when I leave the layout they get destroyed right. When I come back they are loaded anew with the modified Is Seen var. (if I've seen them or not). My question is, is this bad memory usage? Like, real bad. Where does this modification of the var live? Is it truly unloaded when leaving the layout and the loaded back again when returning?
Cheers!